Archive for the ‘Announcements’ Category

What our next app does

Friday, November 4th, 2011

We’ve announced that our next product will be called Languages, created in partnership with Sonico Mobile. I’m sure you’d like to know what this app does. But first, a story.

Once upon a time

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Build a universal app.

The idea occurred to Sonico after their success with iTranslate. Drawing from Google’s translation engine and featuring a crisp UI, iTranslate garnered millions of downloads, rocketing into the stratosphere of the most-downloaded apps. Clearly they had done something seriously right. Part of this something was universality: apparently apps that serve translation needs have massive universal appeal. And, if well-executed, universal apps, such as Angry Birds and iTranslate, can get an insane number of downloads.

Sonico’s CEO, Alex Marktl, told us that, as the months passed and Sonico studied their analytics, they discovered something interesting. A high percentage of iTranslate users were primarily translating one word. Furthermore, these users had to (1) type in the entire word before getting a translation and (2) had to wait for iTranslate to pull the translation down from the internet. So, although Sonico will continue to improve and push iTranslate as the premier translation app, Alex felt that there must be an app that can better serve the one-word use-case.

Words, Words, Words

Well, there are tools for finding the meaning of words. They’re called dictionaries. And the App Store does have a bunch of these. But they had several problems. First, they were generally either online and cheap or offline and costly. One of the best translation dictionary apps, Larousse, costs $5.99. Others range as high as $19.

pacmoney

Most of the translation dictionaries on the App Store are too expensive

Another problem was that all of these dictionaries had only one language-pair. So you break open the piggy bank to afford a down-payment on a dictionary that only helps you with Espanol, or whatever. None were like iTranslate, which features myriad language pairs.

And the final problem was that none of these apps were as well-designed as they could have been. Some, like Larousse, were functional. But none had the wow factor. None went that extra mile or had that extra dash of pizzaz. None of them used a real-world metaphor.

And so…

The idea was conceived: an offline translation dictionary with around twelve language pairs and a killer UI—all for a killer price of $1. Our responsibility is the design. And we are extremely excited about that because we want to innovate this space into the future. We want to create an app that will set the standard and define the genre. Basically, we want to create the translation dictionary app.

Languages: our next product

Tuesday, October 18th, 2011
poli

"Polly voos Fransay?"

In the spring of 2010 we launched Grades. In the spring of 2011 we launched Grades 2. Now the summer’s over and gone. Autumn is here. And powered by pumpkin pie we’re barreling ahead into our next big thing. It’s called Languages.

sonico-mobile-logo-blogWe’re extremely pleased to be partnering with the awesome guys over at Sonico Mobile. They won fame and fortune creating iTranslate, which has gotten over twenty million downloads and was featured as an all time top 100 app. They’ve also created other cool apps such as iRadio and Music-Quiz.

After the success of Grades 2, Sonico contacted us. They wanted to know if we were interested in helping them bring one of their ideas to life. We were honored and happily obliged. In the coming weeks and months we will reveal more about what the app is and does. Suffices to say it has something to do with language, but is different from iTranslate.

We are currently strategizing, in coordination with Sonico, about what kind of app this will be specifically (personas, use-cases, and all that jazz). Then we will design it, Sonico will build it, and we will both market it together. We will be documenting the process with blog posts and videos, recording our app development process from strategic design through launch. We’ve learned a lot since the last time around and we hope these scribblings will be of interest and maybe even of help to app designers and developers everywhere.

So pull up some pumpkin pie, snag an apple spice latte, throw another log on the fire, and stick around for this new and exciting story.

Back-to-school Blitz

Thursday, August 25th, 2011

The back-to-school season has propelled Grades 2 upwards in the charts. We are approaching 200,000 downloads. And we’ve recovered a position on the top ten Education list. The reason for this is two-fold.

For starters, Apple put us in a “back-to-school” app collection that is one of the app store’s rotating banners right now. They also inducted us into the “College Survival Guide” app store essentials collection (as the #1 app to boot). We’ve been eying that slot for some time. This will give us a semi-permanent presence in front of the eyeballs of students searching for college apps.

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Then we started seeing Grades all over blogs. Little ‘ole blogs like Mashable and The Huffington Post (the No.2 and No. 1 blogs in the world, respectively). But the real kicker is this: the HuffPo article wasn’t a “back-to-school apps” article, but simply a “back-to-school items” article. So now, at least according to HuffPo, Grades 2 has joined “backpack” and “TI-84 calculator” as a back-to-school essential. You won’t hear us protesting!

We also wound up on USA Today’s and ABC News’ websites as one of 8 tech tools for college students.

But, to bring this self-congratulation party to a conclusion, what market lessons does all of this teach? Before WWDC I broke my back trying to get the attention of the big boys. One Apple Design award later, the big boys pick up the story without my doing anything. Blogging, bragging, waving, prodding, pleading, screaming like a maniac—everything one might do to get in front of important faces is ineffectual when compared to crafting a remarkable product that markets itself.

So the take-home message is: Seth Godin was 140% right when he argued that, in order to stand out amidst today’s plethora of products, you have to market by designing something truly remarkable. Have a purple cow. Why? Because when you give birth to a purple cow, people will be intrigued and will market it for you.

100,000

Thursday, June 16th, 2011

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Throw your mind all the way back across the eons to 2010. In May of that year Jeremy and I began to brew up Grades 2. Nine months, forty days, and forty sleepless nights later, we launched Grades 2 with great ballyhoo and fanfare. SXSW had been good to us, giving us contacts with lots of great folks and eminent bloggists. We also had lots of great connections from the Grades 1 launch.

Hence, when Grades 2 first launched, lots of great people Tweeted up the story. We were featured on blogs such as MacStories, HackCollege, and AppAdvice. The synergy of these blog posts and tweets, combined with the newsletter we sent to our users, launched Grades 2 into the top 100 education apps. Our goal: to be featured by Apple on “New and Noteworthy.” Our thought: Apple helps those who help themselves—you need critical mass to get the nuclear explosion of being featured by Apple.

Our machinations worked. On the Thursday of our second week Apple featured us on “New and Noteworthy,” keeping Grades 2 up for two weeks. This made us the top app in Education for over a week and blasted us into the top 200 free apps overall. Our goal: 100,000.

Over the month of May, we accrued over 90,000 downloads. We wormed our way in front of several television cameras (the local Fox and NBC affiliates), as well as getting into the Charlotte Observer, a Japanese higher education magazine, and several student newspapers. But we still hadn’t reached that elusive 100,000.

Jeremy decided to go to San Francisco for WWDC (winning a student scholarship helped in that decision). It just so happened that, at the Apple Design Awards, Apple invited Jer onstage and gave him a glowing cube. We had won an ADA in the student category. Craziness.

Press coverage came in thick and fast. We found ourselves on the New York Times, Consumer ReportsZDNet, Mac Rumors, PC World, TUAW, and MacStories, to name a few. Jeremy also did an interview with MacWorld.

And as if that wasn’t enough, Apple put us on the front page of the App Store, along with the “Apps of the Week.” Downloads soared. And that’s how we reached 100,000 (107,270 as of today, to be exact).

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So we’ve come a long way. We’ve learned how to design a delightful app. We’ve also learned how to market said app. Our next project, which we will be blogging about over the coming months, is to learn how take full advantage of the freemium model. So far with Grades 2, ads and in-app purchases have brought in a measly $1000. We think we can do better. We also are turning our hobby into a legit business and have some pretty amazing opportunities pouring in. So stay tuned for the next part of the story.

-Josh

What better time?

Thursday, June 9th, 2011

Apple Design Award

I am excited to announce what most of you have probably already heard by now: last night I went up on stage in front of thousands of developers infinitely more brilliant than myself and accepted a ridiculously cool glowing box. Grades 2 is officially an Apple Design Awards winner. We’re still a bit in shock about the whole thing. Did that really just happen?

Just one more thing…

So…What better time to make another exciting announcement. This one you probably haven’t heard about. I have been getting some pretty amazing opportunities to work at some pretty amazing places. But I’m not. In fact, I’m doing the opposite – Josh and I are both going full time on Tapity. With the help of our business savvy dad (who goes by the name of Todd), we’re going to turn our hobby into a legit business.

This is pretty big for us. We’ve got some really cool products in the pipeline, and we are also opening our doors to client work. Starting today we are offering design and marketing consulting services along with full fledged product development services.
download

We’ll be updating the site soon with more information on our services but if you need quality help building an app, feel free to email us. If you’re a developer and like the idea of working with us on projects, get in touch! We’re looking for some great developers to help us with our future projects.

Bonus: Grades 2 update

And by the way, yes, I’m working on a post about the Grades 2 launch but have been quite swamped as you know. Here’s the short version: we had almost a hundred thousand downloads in the first month thanks to some nice press and Apple’s New and Noteworthy feature. iAds make 7x more money per thousands views than AdMob does and is giving us about a 60% fill rate. Despite all that, you need tens, if not hundreds, of thousands of users using your app every day to be really profitable with iAds. We’re getting there but we’re not there yet. So far we’ve made more money on people getting rid of ads via the in-app-purchase but that still isn’t too much.

… And a business would not be a business without a business card. So we made some. If you see me at WWDC, please say hi and I will most likely end up giving you one.

Cards are here


LAUNCHED: BfA Bible Study

Monday, January 31st, 2011

BfA Bible Study
Today I am happy to announce the launch of a secret project I have been working on for the past few months. It’s a free app called BfA Bible Study and if you are a christian or are interested in the Bible, you should definitely check it out.

Bible Study?

Most of you know me as someone who is passionate about apps but most folks who know me personally know that I care even more about the Bible. Frankly, though, the Bible is a very deep book and is hard to understand so I have been using an excellent study Bible called the Recovery Version with 9000 footnotes and a very readable but accurate translation to help me understand and enjoy the Bible more. I like that the extensive footnotes use other portions of the Bible to explain what the given portion is saying and they have not only helped me study the Bible but they have helped me in my daily life. Take, for example, footnote 1 on Acts 2:21 which thoroughly reveals the very much lost practice of calling on the name of the Lord – something I have found tremendously helpful in my christian life.

I am delighted that a non-profit organization called Bibles for America is giving away the New Testament edition of this study Bible for free. Given how much I have enjoyed the Recovery Version, I felt privileged to volunteer my time to help build Bibles for America’s first app – BfA Bible Study.

Main features

- 120 study units. These range from the doctrinal topics such as “the Triune God” to experiential topics like “Prayer” with some of the best verses and footnotes to help study that topic.
- Bible reading scheduler. Select the books you want to read (i.e. Matthew to Revelation), when you want to finish (i.e. March 2010), and it will set up a portion for you to read each day. Share enlightenment on Facebook.
- Search verses in the Recovery Version by reference or keyword. Since we didn’t have access to the RcV (Recovery Version) text, we are using online.recoveryversion.org and optimizing the text for the iPhone’s screen (thank you webkit).
- Learn how to use the features of the RcV (footnotes, cross-references, etc.) with a Sample Study.
- Order a free Bible straight from the device.

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Download BfA Bible Study for free

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Cross Platform Development

Some of the new challenges I faced with this app were localization (we launched in English and Spanish) and working within some difficult constraints (i.e. not having access to the actual RcV text). Probably the most interesting issue, though, was the fact that we were simultaneously building the same app for Android as well.

We had to design it in a way where the app would look and behave similarly on both platforms. We also tried to avoid duplicating coding effort… Obviously Java doesn’t jive too well with Objective-C so we ended up coding a lot of the views in local HTML/CSS.

For example, We used HTML/CSS to display the study topics and when the user checks off a study topic, we use HTML5 LocalStorage to save the data so we could not only share the view itself but the storage mechanism as well. I made sure that we were using native code for all the transitions so the app still feels very native (except for the Bible Reading Scheduler since that is a mobile-optimized web app and not tightly integrated). The downside to using webviews and HTML rather than pure Objective-C is that when you load the webview in, even if you use Objective-C for the transition, the webview doesn’t always load in instantly so you are sometimes transitioning into a blank view.

We didn’t use PhoneGap. I’ll be writing more detailed thoughts on this later.

[VIDEO] An App Story – Episode 1

Tuesday, December 14th, 2010

I’ve decided to use some of my newly found time to not only build Grades 2 but to do it out in the open! My brother, Josh, and I are starting a weekly video highlighting progress, the problems we face, insights into our design and marketing strategies, and who knows what else. It’s a story and I don’t know the ending but we think it’s gonna be a really fun ride and we’re super pumped about it.

This first episode provides some background and covers some marketing related stuff. The Belk College of Business issue I mentioned in the video is actually coming out in January (not this week, as I thought). However, I was just notified that UNC Charlotte Niner News will be posting a story this week.

The name

I’m stupid and just discovered that the name “AppStory” is already being used by an established brand so we’re still considering what to call this thing. I’m not sure if “An App Story” would be different enough so we would love to hear your ideas.

Come along for the ride…

Subscribe to our channel on YouTube (iTunes coming soon) and please keep the conversation going in the comments! What kind of stuff would you like to hear about? This is gonna be fun!

Announcement: I’m Back

Monday, November 29th, 2010

I love my job at Skookum. I love what I do and get to do it when I want, where I want. My boss has been extremely generous to me and we have a great relationship. I really couldn’t ask for better.

But. There is a problem: time.

I wanted to finish Grades 2 last summer; didn’t happen. First quarter; didnt happen. This semester; not gonna happen. Grades development has taken a back seat amidst all my other responsibilities. Being a full time student doesn’t help either.

I have decided that I owe it to myself and to Josh (my bro and partner in crime) to give Grades a shot.

That means I’m back. Full throttle on Grades and the Tapity blog. Skookum has been so cool about this: they are giving me a three month leave to let me go wild on my own for a bit.

This is a big deal for me. It isn’t comfortable, it isn’t safe but that makes it all the more exciting and downright fun. I can’t wait to see what my brother and I can do over the next few months now that I have the time and financial necessity to make Grades 2 awesome. We plan to launch in February or early March.

Of course, this also means I am going to have a lot to talk about here on the Tapity blog. I am looking into ways to use video to document progress and share the lessons we learn along the way so y’all can come along for the ride.

Strap up yall, this is gonna be fun!

Get App Savvy – the definitive guide to launching successful iOS apps!

Tuesday, October 19th, 2010

appsavvy
Back to the Mac. Back to the Mac. Back to the – halt! Okay, we’re all really excited about tomorrow. It’s going to be insanely great. But I would like to interrupt this message to talk about something happening TODAY – the launch of a project I am proud to have been involved in for the past six months. Today I am excited to announce the launch of App Savvy: Turning Ideas into iPad and iPhone apps Customers Really Want, an O’Reilly book by Ken Yarmosh – we think you are going to love it!

If you read this blog, you need to stop reading and go out and get a copy. App Savvy is the definitive guide to launching successful iPhone apps, from generating and validating ideas to marketing strategy. It is chocked full of step by step, practical advice and anecdotes from Ken’s experience. Even more, it includes close to 30 interviews with some of the most successful folks in the business. Jeff Smith of Smule (Ocarina, I am T-Pain…), the Tapbots (WeightBot, ConvertBot…), Phill Ryu of taptaptap (Classics, Convert…), Sophia Teutschler (Articles), Mike Rundle (Digital Post) to name a few (and by some fluke I ended up in there too). While nothing can guarantee success, following the battle tested principles and tips laid out in App Savvy will definitely put you ahead of the curve and steer you in the right direction.

To me, the best part is Ken’s advice on marketing. I think I have read almost everything ever written about about iPhone app marketing and this is by far the most thorough and insightful. Ken includes marketing checkups throughout the book because one of his key insights is that marketing is a crescendo – it’s not something you just slap on at the end. It all rings true with my experience in marketing Grades and a lot of it I haven’t seen published elsewhere. There is some theory but it is mostly really practical stuff. Awesome.

Gems

There are tons of gems in the book but I challenge you to dig out one in particular – it’s a technique that I discovered while launching Grades and have eluded to a few times here on Tapity. The technique proved so effective that I have been hesitant to share it publicly. It’s buried in my interview in the marketing chapter – see if you can dig it out!

Salt?

Feel free to take this post with as many grains of salt as you want – I was obviously heavily involved in the book. Eye-to-eye, though, this book is really good. I am not getting any kind of kickback or share in the profit but I did get payed by O’Reilly to be a technical reviewer (an ironic title since there is nothing technical about the book). I mainly read through the book a number of times and gave advice on everything from high level directional topics to low level details and examples. I also am referenced a number of times and interviewed in the chapter on Marketing.

Get it! Love it! Share it!

For $20 on Amazon, App Savvy is a steal. Buy it. Tweet it (or retweet this post). Blog about it. Review it on Amazon.

Learn more on getappsavvy.com.

p.s. I did NOT steal the title from MacStories’ rave review entitled App Savvy – the Ultimate Guide to Launch Successful iOS Apps. We just happen to feel the same way about the book. Great job, Ken!

Hello, future

Thursday, June 24th, 2010
Introducing Grades Blog

Introducing Grades Blog

Hi, this is Josh Olson, Jeremy’s brother.

If you’ve been reading this blog for a while you know that Jeremy has spent a lot of time thinking about how to market iPhones apps, with an emphasis on a strong launch.

It worked. But sales have slowed down since the launch. Instead of being depressed, I think this is a fantastic opportunity to discover the secrets to long-term iPhone marketing and profitability. To make Grades profitable in the long-term, in version 2.0 we will be experimenting with iAds and in-app purchases to generate more sustained income (see Jeremy’s post on iAds 1 cent per impression and $2 per click). Because we can’t afford a traditional marketing campaign, our marketing strategy will center around networking on Twitter and on my new Grades blog, where I will be sharing things I’ve learned from college to help students get good grades without excess sweat and stress.

My plan is to reach as many college students as possible through the blog; this will expose them to our app. This will open doors further networking and more exposure in the online college community.

So the story continues. I’ll be posting about what I learn as well as various thoughts on iPhone marketing and design as they come up.