Archive for the ‘App Store’ Category

Jack of all trades, master of some

Monday, January 14th, 2013

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Nathan Barry, author of The App Design Handbook, recently wrote a great post about his professional journey to master not just design but development and marketing too.

A common critique of that approach is the age-old aphorism:

“Jack of all trades, master of none.”

What sounds like a truism is actually an excuse for not taking the initiative to learn things outside your comfort zone. In fact, some of biggest names in our industry are the tinkerers, the curious ones.

loren_brichterJust look at Loren Brichter, maker of Tweetie and Letterpress. This guy is an amazing designer but he also is a fantastic developer with a knack for marketing. In a recent interview he described his prototyping process as thinking, then coding. He doesn’t wireframe things out on paper. While I personally prefer to prototype with paper and Photoshop, Loren’s obviously got a good thing going, a process that would be impossible had he not learned to code.

Check out more examples on Mike Rundle’s blog.

Why are these people so successful? I think the various disciplines inform one another. They force you to think in different dimensions. They also make you a great product person because you understand the nuances of what it takes to build successful software from beginning to end, even if you don’t always execute each step of the process yourself.

The main danger is spreading yourself too thin, too fast. It’s always good to master something and make sure you are always on top of your game. Thats why I am a designer who also happens to code and market. I spend most of my time designing and staying current in the design world, but I also spend some time every week on marketing and sometimes coding. It’s really fun to switch between different sides of your brain and takes a lot of the tedium out of work. I think it’s also great to have hobbies beyond technology because I’m a strong believer in Steve Job’s emphasis on the intersection of technology and liberal arts.

I’m not saying this is for everyone. I think some of the best designers and programmers in the world are extremely focused on one discipline. But I think exploring unfamiliar disciplines can be a ton of fun and help you think differently. I also don’t think it’s as hard as people think. I’ve learned enough about design, development, and business to release a couple pretty successful apps and I’m only 22 — it doesn’t take decades to master this stuff.

These skills can be learned and mastered so why not be curious and take a few hours a week to learn them? I think it’s time for a new aphorism: Jack of all trades, master of some.

Best of 2012!

Friday, December 14th, 2012

Best of 2012

We are super honored that Apple included Languages in the App Store Best of 2012 list in the “Intuitive Touch” category. We always strive to create innovative apps that delight users so we are stoked that Apple chose Languages as one of the most cutting-edge apps of the year, alongside inspirational apps like Clear.

Congrats to all the other winners!

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A brief update on Languages

Friday, December 14th, 2012

Now that Languages has been out for a bit I thought I would post a brief update.

Editors Choice

The launch was, in a word, unbelievable. Apple chose our little app as Editors Choice — the best possible feature — in many countries, and New & Noteworthy in most others.

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We finally accomplished my lifetime goal of beating Angry Birds in the top-charts (if only for a time!) The app peaked as the #1 app in the entire App Store in some countries like France, and #5 overall in the US.

For a tiny company like ours, that is a pretty ridiculous feeling.

Sales? We’re not talking about sales publicly but I can tell you that sales in the top ten are quite nice and we are happy about where we have settled down after the initial buzz ended. Indies can definitely thrive on the App Store and this whole experience has given me a ton of hope for the future.

We definitely have big plans for Languages and also have a bunch of other apps in the pipeline. As always, I look forward to sharing everything we are learning along the way. I am currently writing a lengthy case study on Languages for Smashing Magazine so you can look forward to more details soon.

My Smashing Magazine Article

Wednesday, November 7th, 2012

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I love to build and I love to share. Over the past few months I’ve spent many, many hours building something that I am very excited to finally share with you today.

Over the past few years I’ve had the privilege of learning from some of the most successful indie developers out there and today I want to give something back to the community by publishing a comprehensive summary of the basic principles I’ve learned about building successful apps.

There is a lot in there and I’ve had it reviewed by some of my favorite designers, developers, and writers to make sure everything makes sense. I hope it will become a valuable reference for anyone looking to craft successful apps.

Link: Smashing Magazine — How To Succeed With Your Mobile App

I plan to contribute to Smashing Magazine more in the future and am also working on developing an interactive iBook that expands the ideas in the article. Please email me or comment on the article if you have any questions or things you would like to hear more about.

Back-to-school Blitz

Thursday, August 25th, 2011

The back-to-school season has propelled Grades 2 upwards in the charts. We are approaching 200,000 downloads. And we’ve recovered a position on the top ten Education list. The reason for this is two-fold.

For starters, Apple put us in a “back-to-school” app collection that is one of the app store’s rotating banners right now. They also inducted us into the “College Survival Guide” app store essentials collection (as the #1 app to boot). We’ve been eying that slot for some time. This will give us a semi-permanent presence in front of the eyeballs of students searching for college apps.

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Then we started seeing Grades all over blogs. Little ‘ole blogs like Mashable and The Huffington Post (the No.2 and No. 1 blogs in the world, respectively). But the real kicker is this: the HuffPo article wasn’t a “back-to-school apps” article, but simply a “back-to-school items” article. So now, at least according to HuffPo, Grades 2 has joined “backpack” and “TI-84 calculator” as a back-to-school essential. You won’t hear us protesting!

We also wound up on USA Today’s and ABC News’ websites as one of 8 tech tools for college students.

But, to bring this self-congratulation party to a conclusion, what market lessons does all of this teach? Before WWDC I broke my back trying to get the attention of the big boys. One Apple Design award later, the big boys pick up the story without my doing anything. Blogging, bragging, waving, prodding, pleading, screaming like a maniac—everything one might do to get in front of important faces is ineffectual when compared to crafting a remarkable product that markets itself.

So the take-home message is: Seth Godin was 140% right when he argued that, in order to stand out amidst today’s plethora of products, you have to market by designing something truly remarkable. Have a purple cow. Why? Because when you give birth to a purple cow, people will be intrigued and will market it for you.