Archive for the ‘Grades’ Category

The Plan

Sunday, February 21st, 2010

curtains
So I’m nearing the home-stretch with the development of Grades, slowly but surely inching toward the finish line. I pushed my internal release date from late 2009 to January to early February and now, well, mid-March is the plan—soon after Spring Break ends for most major universities. Grades would have been a good app if I had released it a month ago but it wouldn’t have been too remarkable and there are still a few details I am working on to add that extra bit of awesomeness.

For the sake of mutual learning, I’ll be very transparent about my launch plan. Here goes:

Background

This is important. Taking the steps that follow would not be nearly as profitable were it not for my previous marketing activity, here’s a summary:

  • Set up Tapity.com with a custom template and began posting observations and insights regarding iPhone development, design, and marketing.
  • Built my Twitter brand by posting quality links and thoughts relating to iPhone apps.
  • Used Twitter and Tapity.com to connect with thought leaders in the community.

I did other stuff too, like maintaining a Facebook page, designing a nice promo website with a mailing list, making a video for the App Star awards, gained a nice community of beta testers etc. etc. but I think the value of those efforts pale in comparison to the value I have gained from my social media efforts. Its not mainly the number of people who follow me or subscribe to my blog but the quality of people I’ve been able to talk to and connect with—people who I’ve always admired and who are influencers in the community. I feel gaining respect in the community may turn out to be the most profitable “marketing” I will ever do. Its hard, but I think its worth it.

So from there, lets take a look at my plan for the next few weeks:

1. Finish the previewable version

I’ve prioritized my development tasks so that I finish design/polish tasks first and the other less obvious tasks later (i.e. localization, obscure bug fixes, and feature requests that don’t have a huge impact on the bottom line). This will allow me to have a very polished pre-release copy to show influential friends, press, and review websites.

2. Blogging and guest blogging

With a full school/work schedule I haven’t had much time to blog recently. I do have some really interesting posts in the pipeline, some of which may garner some extra interest. For example, one of my upcoming posts contains some great insights from some correspondence I had with a developer you have probably heard of.

I have also been invited to guest blog for a website where my writing would be featured alongside articles by some of my favorite and most respected thinkers. If the first article goes over well it could really help build my personal brand, which always helps in getting press coverage and making connections. I also think I’ll learn a lot from the experience.

3. Press previews

Once the “preview-able” version is ready, I’ll connect with some of the fine folks who run prominent blogs and app review sites and invite them to take my app for a spin with the hope that they would either preview the app to generate pre-launch buzz or post a review of the app the day it launches (giving them at least a week to write the review before launching so that all the reviews can come out at once). I’ll prepare for this by coming up with a great video, description, and press package. I’ll also try to engage these individuals on Twitter as much as possible before sending them an email. Cold calling can be fruitful but warm doors are much better.

It is crucial, especially for the big sites, to find out the individuals who would be most likely to find your app interesting and pitch them specifically (hint: it probably won’t be the top dog). I’ll also offer some of the bigger blogs some promo codes in case they would like to hold contests.

List of sites I plan to pitch to (please, let me know if I’m missing any crucial ones):

Update: some more (thanks Chris, Marco, and Fares!)

4. Local blitz

I’ve got some great connections with local press, which I hope to take full advantage of come launch time. I also plan to get buzz going at my campus. I started a few weeks ago with an email to all students in the Computer Science and SIS departments announcing the Grades beta (which was quite fruitful). I’m going to see if I can get another email out to the broader student population and I’m also going to post posters all over campus come launch day.

5. Launch

When the app gets approved, I’ll send an email to all the people who have written reviews letting them know its publish time. I’ll also push the news to Tapity.com, Twitter, and the mailing list (right now 65 people have asked to be notified but I hope to grow that significantly before launch). The key is to get as much buzz as possible in a 1-4 day window—enough buzz to put you on the charts or get noticed by Apple, starting the snowball effect.

And thats it. I had planned to do a extravagant contest/Facebook deal but I no longer have the time to follow up on that; gotta know my limits. I’ll be sure to post progress reports as I go—would love to hear your thoughts in the comments.

Video: How I am building metaphor and realism into Grades to engage and stand out

Monday, February 15th, 2010


Here is a quickie. I’ve been busy finishing up Grades and wanted to show off a few details I’ve been working on recently, related to metaphor and realism. If done right, metaphor and realism can enhance an app’s personality and level of engagement, making your app worth talking about (people tend to share engaging experiences).

Go ahead and watch the short video above.

I’ve chosen a “drawer” metaphor, so when the app opens, the drawer opens up with some audio feedback. When the user scrolls, the wood background also scrolls (rather than just the paper on top, as most apps do). This gives the illusion that you are moving the actual drawer up and down. Finally, if you scroll too far down, you expose the drawer knob and the floor underneath it, just as you would expect.

Let me know what you think.

Update: the video is set to public now (used to be private, sorry!)

Usable is not good enough

Friday, December 18th, 2009

Sneak peak of one of the interactions I am designing

Sneak peak of one of the interactions I am designing


I’ve gotten to the point where Grades is very usable. Students download the beta and are able to quickly know what the app does and how it can help them. Students email me, telling me how useful the app has been for them. Some students have even shown their friends, who immediately wanted it for themselves. Thats good and encouraging but I myself am utterly unsatisfied with the app. Its good but its not delightful. It is not magical. Not yet.

This is what I am focusing on now and I’m really happy with the progress. I am asking myself the question, how can I make interacting with the app fun? How can I give the app a personality of its own? Think Tapbots and TapTapTap’s apps. They go beyond the usable and into the realm of fun. These are the kind of apps people show their friends.

I am not saying that all apps need to be fun. Sometimes usable is good enough (i.e. serious apps like Documents to Go). But, if you can make a mundane task—calculating the grade you need on your next test—fun, that is remarkable. Its something to talk about, something to share.

GradesApp.com live

Saturday, December 5th, 2009

Grades for iPhone and iPod Touch-1
You only have one chance to launch your app so it better be big. For this you need to build pre-launch buzz and a following who will buy the app on day one. That is the purpose of gradesapp.com.

I tried to make it very simple so that anybody who is slightly interested in the app will not hesitate to do what I want: give me their email. The results have been quite good so far.

Now the trick will be to drive lots of traffic to this page. I have some ideas.

One quick note: I designed this for the most part but I hired Matthew Miller, a very talented web developer still in highschool, to implement it. He also ended up helping designing some of the details that I was too lazy to do myself. It has been a great experience for both of us and he is currently working on implementing the second stage of the website. I’ll get to that later.

Speaking of marketing, if you like Grades I would sure appreciate your comments on my AppStar Awards entry (its a finalist).

Grades Beta Launched!

Wednesday, November 4th, 2009

beta
After hours of testing and figuring out Apple’s ad-hoc distribution system, I can finally take a sigh of relief.

It is 10:21pm and the Grades beta has officially been sent to my eager beta testers (with whom I expect to become quite acquainted before too long). Its not up to my standard of remarkable. Yet. I have a few months to change that, with the help of my friends and beta testers.

Every time I’ve shown the actual app to students, almost without exception they have said “wow, I need that!” Hopefully this beta will get the buzz ball rolling with students. It is the first (and weakest) item on my marketing strategy. I will discuss the others at length. Not now though. Good night.