Archive for the ‘iPhone App Design’ Category

What our next app does

Friday, November 4th, 2011

We’ve announced that our next product will be called Languages, created in partnership with Sonico Mobile. I’m sure you’d like to know what this app does. But first, a story.

Once upon a time

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Build a universal app.

The idea occurred to Sonico after their success with iTranslate. Drawing from Google’s translation engine and featuring a crisp UI, iTranslate garnered millions of downloads, rocketing into the stratosphere of the most-downloaded apps. Clearly they had done something seriously right. Part of this something was universality: apparently apps that serve translation needs have massive universal appeal. And, if well-executed, universal apps, such as Angry Birds and iTranslate, can get an insane number of downloads.

Sonico’s CEO, Alex Marktl, told us that, as the months passed and Sonico studied their analytics, they discovered something interesting. A high percentage of iTranslate users were primarily translating one word. Furthermore, these users had to (1) type in the entire word before getting a translation and (2) had to wait for iTranslate to pull the translation down from the internet. So, although Sonico will continue to improve and push iTranslate as the premier translation app, Alex felt that there must be an app that can better serve the one-word use-case.

Words, Words, Words

Well, there are tools for finding the meaning of words. They’re called dictionaries. And the App Store does have a bunch of these. But they had several problems. First, they were generally either online and cheap or offline and costly. One of the best translation dictionary apps, Larousse, costs $5.99. Others range as high as $19.

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Most of the translation dictionaries on the App Store are too expensive

Another problem was that all of these dictionaries had only one language-pair. So you break open the piggy bank to afford a down-payment on a dictionary that only helps you with Espanol, or whatever. None were like iTranslate, which features myriad language pairs.

And the final problem was that none of these apps were as well-designed as they could have been. Some, like Larousse, were functional. But none had the wow factor. None went that extra mile or had that extra dash of pizzaz. None of them used a real-world metaphor.

And so…

The idea was conceived: an offline translation dictionary with around twelve language pairs and a killer UI—all for a killer price of $1. Our responsibility is the design. And we are extremely excited about that because we want to innovate this space into the future. We want to create an app that will set the standard and define the genre. Basically, we want to create the translation dictionary app.

Link: 7 Keys to Unlock an Apple Design Award

Thursday, October 27th, 2011

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Ever since winning an Apple Design Award I’ve been thinking about how we can use the ADA judging criteria to help us build better apps. The result is an article that was recently published on UX Magazine, entitled 7 Keys to Unlock an Apple Design Award. I would love to hear your thoughts on the article!

Learning from Steve Jobs

Thursday, October 13th, 2011

Steve JobsFolks all over the world are shocked by the passing of Steve Jobs, even though we all knew it was coming. I think the shock is from the realization that the Edison of our time is gone. As we recover from the shock, it is fitting that we ask, what can we learn from Mr. Jobs? On one hand, the combination of creative, marketing, consumer, and industrial genius that resides in a Jobs (or an Edison or a Disney) cannot be studied and mastered. On the other hand, I believe we can learn and master aspects of Jobs’ pattern of genius.

The best summary I have seen of what we can learn from Steve Jobs is Guy Kawasaki’s post: “What I learned from Steve Jobs.” The fact that Guy knew Steve directly is notable, but I think it more important that Guy is a great learner and does a terrific job of articulating what he has learned. So I highly recommend his post.

Well worth a view is “A Tribute to Steve Jobs,” hosted by Charlie Rose. His first interview with Eric Schmidt at the beginning is particularly good. Schmidt’s emphasis on Jobs’ ability to marry art and technology is very insightful.

At Tapity, we hope that our focus on designing apps that respect, delight, and serve the people who use them will demonstrate that we have learned a little bit from Steve Jobs.

Design from another world

Saturday, August 20th, 2011

Let me introduce myself as the newest member of the Tapity team. I’m the dad of Jeremy and Josh, and I come from the world of mixed-use land development. In that world, I fought hard for great urban design—the land development equivalent of user experience design. To my amazement, spending time and money for great design is as hard a sell in the mobile development world as it was in the land development world! But also in both worlds, design is very inexpensive in comparison to development, and a lot of money can be wasted developing projects that were not well-designed. So, in the land development world, you get contrasts like this:

Strip Mall versus Baxter Town Center, Fort Mill, SC

Strip Mall versus Baxter Town Center, Fort Mill, SC

Can you spot the development that delivers the better user experience? And in the mobile app world, you get contrasts like this:

Unnamed App versus Voices 2 by Tap Tap Tap

Unnamed App versus Voices 2 by Tap Tap Tap

Which app would you rather tap? So I am all about promoting the importance of great design for creating great apps. I have also been intrigued by the design process that creates great urban design and how that kind of process might relate to app design. But more on that in another post.

What better time?

Thursday, June 9th, 2011

Apple Design Award

I am excited to announce what most of you have probably already heard by now: last night I went up on stage in front of thousands of developers infinitely more brilliant than myself and accepted a ridiculously cool glowing box. Grades 2 is officially an Apple Design Awards winner. We’re still a bit in shock about the whole thing. Did that really just happen?

Just one more thing…

So…What better time to make another exciting announcement. This one you probably haven’t heard about. I have been getting some pretty amazing opportunities to work at some pretty amazing places. But I’m not. In fact, I’m doing the opposite – Josh and I are both going full time on Tapity. With the help of our business savvy dad (who goes by the name of Todd), we’re going to turn our hobby into a legit business.

This is pretty big for us. We’ve got some really cool products in the pipeline, and we are also opening our doors to client work. Starting today we are offering design and marketing consulting services along with full fledged product development services.
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We’ll be updating the site soon with more information on our services but if you need quality help building an app, feel free to email us. If you’re a developer and like the idea of working with us on projects, get in touch! We’re looking for some great developers to help us with our future projects.

Bonus: Grades 2 update

And by the way, yes, I’m working on a post about the Grades 2 launch but have been quite swamped as you know. Here’s the short version: we had almost a hundred thousand downloads in the first month thanks to some nice press and Apple’s New and Noteworthy feature. iAds make 7x more money per thousands views than AdMob does and is giving us about a 60% fill rate. Despite all that, you need tens, if not hundreds, of thousands of users using your app every day to be really profitable with iAds. We’re getting there but we’re not there yet. So far we’ve made more money on people getting rid of ads via the in-app-purchase but that still isn’t too much.

… And a business would not be a business without a business card. So we made some. If you see me at WWDC, please say hi and I will most likely end up giving you one.

Cards are here