Archive for the ‘iPhone App News’ Category

What our next app does

Friday, November 4th, 2011

We’ve announced that our next product will be called Languages, created in partnership with Sonico Mobile. I’m sure you’d like to know what this app does. But first, a story.

Once upon a time

Screen Shot 2011-11-04 at 10.54.59 AM

Build a universal app.

The idea occurred to Sonico after their success with iTranslate. Drawing from Google’s translation engine and featuring a crisp UI, iTranslate garnered millions of downloads, rocketing into the stratosphere of the most-downloaded apps. Clearly they had done something seriously right. Part of this something was universality: apparently apps that serve translation needs have massive universal appeal. And, if well-executed, universal apps, such as Angry Birds and iTranslate, can get an insane number of downloads.

Sonico’s CEO, Alex Marktl, told us that, as the months passed and Sonico studied their analytics, they discovered something interesting. A high percentage of iTranslate users were primarily translating one word. Furthermore, these users had to (1) type in the entire word before getting a translation and (2) had to wait for iTranslate to pull the translation down from the internet. So, although Sonico will continue to improve and push iTranslate as the premier translation app, Alex felt that there must be an app that can better serve the one-word use-case.

Words, Words, Words

Well, there are tools for finding the meaning of words. They’re called dictionaries. And the App Store does have a bunch of these. But they had several problems. First, they were generally either online and cheap or offline and costly. One of the best translation dictionary apps, Larousse, costs $5.99. Others range as high as $19.

pacmoney

Most of the translation dictionaries on the App Store are too expensive

Another problem was that all of these dictionaries had only one language-pair. So you break open the piggy bank to afford a down-payment on a dictionary that only helps you with Espanol, or whatever. None were like iTranslate, which features myriad language pairs.

And the final problem was that none of these apps were as well-designed as they could have been. Some, like Larousse, were functional. But none had the wow factor. None went that extra mile or had that extra dash of pizzaz. None of them used a real-world metaphor.

And so…

The idea was conceived: an offline translation dictionary with around twelve language pairs and a killer UI—all for a killer price of $1. Our responsibility is the design. And we are extremely excited about that because we want to innovate this space into the future. We want to create an app that will set the standard and define the genre. Basically, we want to create the translation dictionary app.

Languages: our next product

Tuesday, October 18th, 2011
poli

"Polly voos Fransay?"

In the spring of 2010 we launched Grades. In the spring of 2011 we launched Grades 2. Now the summer’s over and gone. Autumn is here. And powered by pumpkin pie we’re barreling ahead into our next big thing. It’s called Languages.

sonico-mobile-logo-blogWe’re extremely pleased to be partnering with the awesome guys over at Sonico Mobile. They won fame and fortune creating iTranslate, which has gotten over twenty million downloads and was featured as an all time top 100 app. They’ve also created other cool apps such as iRadio and Music-Quiz.

After the success of Grades 2, Sonico contacted us. They wanted to know if we were interested in helping them bring one of their ideas to life. We were honored and happily obliged. In the coming weeks and months we will reveal more about what the app is and does. Suffices to say it has something to do with language, but is different from iTranslate.

We are currently strategizing, in coordination with Sonico, about what kind of app this will be specifically (personas, use-cases, and all that jazz). Then we will design it, Sonico will build it, and we will both market it together. We will be documenting the process with blog posts and videos, recording our app development process from strategic design through launch. We’ve learned a lot since the last time around and we hope these scribblings will be of interest and maybe even of help to app designers and developers everywhere.

So pull up some pumpkin pie, snag an apple spice latte, throw another log on the fire, and stick around for this new and exciting story.

Learning from Steve Jobs

Thursday, October 13th, 2011

Steve JobsFolks all over the world are shocked by the passing of Steve Jobs, even though we all knew it was coming. I think the shock is from the realization that the Edison of our time is gone. As we recover from the shock, it is fitting that we ask, what can we learn from Mr. Jobs? On one hand, the combination of creative, marketing, consumer, and industrial genius that resides in a Jobs (or an Edison or a Disney) cannot be studied and mastered. On the other hand, I believe we can learn and master aspects of Jobs’ pattern of genius.

The best summary I have seen of what we can learn from Steve Jobs is Guy Kawasaki’s post: “What I learned from Steve Jobs.” The fact that Guy knew Steve directly is notable, but I think it more important that Guy is a great learner and does a terrific job of articulating what he has learned. So I highly recommend his post.

Well worth a view is “A Tribute to Steve Jobs,” hosted by Charlie Rose. His first interview with Eric Schmidt at the beginning is particularly good. Schmidt’s emphasis on Jobs’ ability to marry art and technology is very insightful.

At Tapity, we hope that our focus on designing apps that respect, delight, and serve the people who use them will demonstrate that we have learned a little bit from Steve Jobs.

Q&A Event with Ken Yarmosh

Monday, February 7th, 2011

Recently, Skookum, the place where Jer works, held a special event. Ken Yarmosh, author of App Savvy, came and answered questions on iPhone app development. Jer served as moderator. The story made it into the Charlotte Observer (you can find the article here).

The great people over at CLT Blog filmed the event. I have embedded the video below.

The tablet and education

Monday, January 25th, 2010

First, a quick status update: because of school I haven’t had as much time as I had hoped so I’m delaying the launch of Grades to February. Okay, right now its a great app and something a lot of kids say they would buy right away. As I’ve said, though, I want it to be remarkable, something worth talking about. Its all about the details. Those little things that are oft ignored but, when taken together, contribute to a delightful experience, an experience worth sharing.

Now, the beef

Education. It’s the primary reason this blog has been so quiet lately. It also may be a good reason to start talking again.

Head over to TUAW and read their recent piece on the tablet and education. Its intriguing. Why would Jobs consider the tablet his most important thing he has ever done. Why would the tablet be more important than the Mac, the iPod, or the iPhone—devices that transformed industries? Is it because the tablet will converge all of these into one all-encompassing device? I doubt it. Is it because the tablet will make billions of dollars for apple? Not likely. Perhaps it is because it will transform yet another industry—the print industry—but Steve has transformed industries before—why would this one be more important than the others?

What about the Tablet excites Steve so much? The answer, as TUAW suggests, very well may be education. TUAW pulls out some great quotes, strongly suggesting that education is very close to Steve’s heart and that he really wants to do something about it.

This is exciting. I’ve always been interested in ways technology can facilitate education and feel that the power of technology and the internet is largely untapped and, at least, not efficiently harnessed to produce a remarkable education experience. If Jobs is taking this on… wow, it could be really big.

I, for one, have a feeling my next application is going to be all about education and, yeah, its gonna run on the tablet.

Its all about exploration

One thing we are pretty sure about is that the tablet will have a decent-sized multi-touch screen. This is crazy-awesome just in itself. Why? Educational exploration. Just think of the engaging interfaces we will be able to build for learning and exploring information. I’m just envisioning this delightful UI for zooming through information, getting instant definitions and related info and media and easily storing and retrieving bits and pieces of relevant information (with automatic source referencing). Maybe you don’t see it but as a college student I can just imagine lounging on the couch with this thing, exploring topics for class and having a lot of fun while I’m at it. If Apple can make information exploration and learning genuinely fun, I can see why Steve would be so excited about their “new creation.” Two. More. Days.

Link: Pastebot is amazing

Tuesday, December 15th, 2009

Pastebot | Tapbots
I am always delighted when the Tapbots release a new app. This, their third, could very well be the best of the bunch. It acts not only as an extended clipboard but allows you to easily copy and paste things from your Mac to your iPhone and vice versa. That goes without mentioning the stunning user experience. Remarkable!

Developers, get inspired!

Link: App store app pages finally get a facelift

Saturday, December 12th, 2009

The new app pages really emphasize screenshots. Big win for good looking apps and yet another reason to invest not only in usable design but in a fun and attractive face.

Link: Apple App Store Takes One Tiny Step Toward Transparency

Wednesday, November 11th, 2009

Yay, now we can see roughly where our apps stand in the approval process.

Nugget roundup: In-app purchases for free apps

Friday, October 16th, 2009
Chicken McHeartAttack

Photo credit: deovolenti

Yesterday, Apple made what could become the most transformative change in the app store’s short history. Free apps can now implement in-app purchasing.

I was surprised to see how the Apple community responded: nearly everyone likes the idea. As far as I’ve seen, not so much outrage about the “whats free stays free” principle.

Any how, I’ve compiled the nugget worthy reactions and press.

  • Comments on Jeff Lamarche’s blog indicate that you don’t need a server to implement this. Its actually fairly easy if you set it up directly with Apple.
  • Marco Arment coins the convention “free+” for free->paid iPhone apps. Also notes that this really only applies to new apps because existing apps would have to charge their current users again if they were to implement it. I’m sure Apple will quickly address this. Also notes Apple’s policy still prohibits timed trial versions. Go read it, he’s got some worthwhile thoughts.
  • Arnold Kim discusses the downsides of offering a free+ app. Good to get an opposing view point.
  • Solid Q&A on TUAW may answer your questions.
  • UPDATE: Just found Pervasent’s article. It has some info not covered in the other articles so check it out.
  • UPDATE 2: 148 apps recently wrote a thoughtful article on the pros and cons of free+ apps for developers and consumers.

Breaking: Apple now allowing in-app purchases for free apps

Thursday, October 15th, 2009

Dock-1
I just received the above email from Apple. This is big.