Interview with developer of Cookmate, an AppStar winner

December 15th, 2009

Screen shot 2009-12-15 at 10.59.55 AM
If you can’t beat ‘em, interview ‘em. So the AppStar winners were announced a few days ago. Though Grades wasn’t among them, the next best thing is to learn from the winners. So I got the privilege to talk to the Tapmates, Robin Razka and Petr Reichl. They just launched their first app, Cookmate, which took first place in the Entertainment category in the AppStar Awards.

444624139_9v4qA-M-1:13:2009I feel Tapmates is an ideal team: a designer + a programmer. Who are you guys, how did you get together, and what have been the benefits and challenges of working as a small team in contrast to, say, a one-man show?

avatar-robinRobin: At the beginning, I’d like to say we do no marketing at all. I believe that the best PR is product itself, so we are trying to answer any question and that’s what people like. I’ve met Petr at one of the Czech portals, we understand each other perfectly and working with him just leads to success. Personally I don’t believe that one man can do all things at the best.

avatar-petrPeter: I create iPhone apps for about two years – it’s fascinating platform. When I met Robin, I was literally amazed by his work. Thus when he mentioned, that he wants to go iPhone – I knew that our cooperation can deliver interesting apps. Hopefully it’s true Advantage, I see in our cooperation, is different look at the problem. Things – you would never realize in “one-man show”.

I think fun, usable design is a key ingredient in the iPhone app formula. You obviously spent a great deal of time designing not only the app but the promotion website, the icon, etc. What is the toughest part of designing iPhone apps and why do you think good design is important?

Robin: Totally agreed. By myself, I see the most important properly is very good idea, well designed features and functions. This must work perfectly. Then fit it into nice look and feel and you app is ready for world-wide success.

When designing UI for Cookmate, it was all about cooperation among Peter and me, together with essential feedback from our testers. I had to learn basics of ObjC to quickly fix details and save Petr’s time. I am detailist. Maybe I surprise you, but first mockups were done in just an afternoon. Web was done next day. Idea was clear, inspiration enough. I was suprised how smooth it went.

Petr: I am convinced that good looking and useful UI is the key ingredience to make people love it. It’s not just iPhone specifically, but it plays here main role. Robin is UI perfectionist and that was very important during Cookmate development. We’ve been constantly changing and playing with various details, however I can say I am happy that we’ve invested this amounts of time into it.

What was the toughest part of developing Cookmate?

Robin: The hardest was to figure out, what we really want. At the beginning it was only thought “Let’s make an app, which tells you what to cook regarding to what’s in your storage.”. Then we took it and continue working with the thought. At the end of the of development, we finally knew how it’s gonna work.

Petr: The hardest was to keep the simplicity of whole app. We had many ideas and more the app does, more complicated it is. I see this the most important thing in the future. Keep it simple and useful together.

What are the ways you have generated pre-launch buzz for Cookmate. What has worked, what hasn’t?

Robin: There are two options how to generate prelaunch buz – You are lucky enough or already famous and then you just tweet, you are launching new iPhone app and everybody starts writing about it. We were just lucky, we’ve won App Star Awards 2009 and that kicked off our promotion. We couldn’t have better start. Also I think – Cookmate is exactly that type of application, which can does best PR by itself. I would skip e-mails to journalists, spamming discussions etc.

Petr: I am idealistically convinced, when the app is good – it finds it’s own way. Still you must be lucky – which we had in App Star Awards 2009. Hopefully this win helps to spread the word about the app and people find out, it’s the app they were looking for.

Congratulations on winning the App Star Awards with your first app, Cookmate! What is it about Cookmate that you think makes it stand out among so many other great iPhone apps? Any tips on crafting a winning promo video?

Robin: Thank you! I liked your video as well! Cookmate has great programmer and we have good ideas, we can achieve and reflect them in app. You can expect nice tweaks in next version. The video was done in Final Cut. Recipe was: simple concept, ready story and great tools – SimFinger by Loren Brichter is magical thing.

Screen shot 2009-12-15 at 11.33.04 AMHas being an App Star Winner generated significant buzz for Cookmate and in turn how much do you think that buzz has translated into actual sales on the app store?

Robin: We were lucky, that Apple accepted our app the same day the winners were announced.

Petr: I think it had big impact. It’s very hard to identify good app in App Store nowadays. I can’t predict what’s coming, but I was really happy, that we are TOP #1 in Czech App Store – although it’s small market, but it’s nice reward.

Tell us about the launch. Any lessons learned?

Robin: We’ve found out that Twitter is now better channel for communication with users than Facebook, where we have only few people, mostly our friends. The most interesting markets are US, Australia, UK, Canada and then Germany, France and Italy. The rest is not so important as few downloads make your app top.

Petr: We were betting on Facebook and Twitter at launch. Unfortunately I have to say that Facebook didn’t go so well, we can’t use it’s potencial. We have to figure out this – I still think that Facebook is ideal for iPhone apps promo.

What are your plans for Cookmate going forward? How are you planning to generate sustained sales and exposure?

Robin: We already are working on update for almost a week, which will introduce new features and new recipe packs.

Petr: The update will also include feedback and new ideas from users and we’d like to satisfy them. I believe that app like Cookmate has big potencial and it’s important to aim taste of majority as you can’t satisfy everyone.

Big thanks to Robin and Petr for taking the time to answer my questions. If you have any questions for them, feel free to respond in the comments.

Link: Pastebot is amazing

December 15th, 2009

Pastebot | Tapbots
I am always delighted when the Tapbots release a new app. This, their third, could very well be the best of the bunch. It acts not only as an extended clipboard but allows you to easily copy and paste things from your Mac to your iPhone and vice versa. That goes without mentioning the stunning user experience. Remarkable!

Developers, get inspired!

Link: App store app pages finally get a facelift

December 12th, 2009

The new app pages really emphasize screenshots. Big win for good looking apps and yet another reason to invest not only in usable design but in a fun and attractive face.

GradesApp.com live

December 5th, 2009

Grades for iPhone and iPod Touch-1
You only have one chance to launch your app so it better be big. For this you need to build pre-launch buzz and a following who will buy the app on day one. That is the purpose of gradesapp.com.

I tried to make it very simple so that anybody who is slightly interested in the app will not hesitate to do what I want: give me their email. The results have been quite good so far.

Now the trick will be to drive lots of traffic to this page. I have some ideas.

One quick note: I designed this for the most part but I hired Matthew Miller, a very talented web developer still in highschool, to implement it. He also ended up helping designing some of the details that I was too lazy to do myself. It has been a great experience for both of us and he is currently working on implementing the second stage of the website. I’ll get to that later.

Speaking of marketing, if you like Grades I would sure appreciate your comments on my AppStar Awards entry (its a finalist).

Finalist!

December 3rd, 2009

Videos tagged utility and other
Its official. Grades is one of the 15 finalists in the AppStar Awards in the “utility and other” category. A few days ago, I blogged about why I spent 8+ hours to make the entry video. Well, it looks like it was worth it!

Whether I win or not is secondary. Being a finalist means I get 49 seconds of concentrated attention from 25 of the most influential people on the web. If just a few of them like the app, they could generate significant buzz.

So go ahead and browse all the finalist demos and give Grades a thumbs up if you like (make me happy). There are quite a few interesting apps in the bunch. It should be fun to watch.

Link: Apple is rejecting its own advice

December 1st, 2009

Apple’s static analysis seems to be rejecting apps that use Apple’s own backward compatibility techniques. Here’s hoping Apple will fix this soon.

App Star Awards entry submitted…

November 29th, 2009


I’ve polished my entry since my last post about it. I decided it was worth the extra work to polish the message and increase my chances to win or get noticed. Winning this contest, or at least getting noticed by the “uber jury”, could very well play a large role in getting my app the exposure needs to succeed.

For those interested, I used Atebit’s awesome/free SIMFinger for the iPhone simulator magic, Garageband to compile the soundtrack, ScreenFlow to capture and edit the screencast, PhotoBooth and Photoshop to capture and edit the pics, and iMovie to add the final layer of polish. It was a lot of work. Hopefully it will be worth it.

Finally! Developer shares experiences with the free+ model

November 24th, 2009

iTunes
I’ve been dying to hear experiences from developers trying the free+ model (free with in-app purchasing for revenue). To my delight, Riptide games just posted data and analysis of their experiences, two weeks in.

A few notes:

  • The results: “In actual #’s we have had 66,346 downloads of the app from Nov 5-Nov 22nd and 1,267 sales of the first (and currently only) level pack.”
  • The in-app purchase conversion rate seems to hover around 2%. Hopefully we can get a few more data points to confirm or adjust this, get in touch if you are willing to share.
  • So far no backlash from users saying “I thought this was free.” Free apps generally have lower ratings than paid apps (because easy come, easy go and when you go you rate). So far not too bad, though. The game currently has a three star average rating.
  • Riptide games will be putting out a “premium” version of their game for a few bucks, including all the level packs. I think a lot of free+ developers will end up doing the same. So instead of “lite” and paid versions we will have “free+” and “premium” versions.

VIDEO: Voices released, app developers get out your notepads!

November 20th, 2009

MacHeist TweetBlast!
Developers: pay attention. TapTapTap in conjunction with Taptivate have created an app we all need to study. The following video is not a promotion but an analysis of a few of the things TapTapTap has done to make this a app another smash hit. You’ll have to forgive the um, every other word, um, um syndrome, I need to work on that.

To summarize, Voices has a “wow” idea, a “wow” skin, and a “wow” user experience and they make it easy to share that experience to let their users market the app for them.

Buy the app and check out the MacHeist Tweetblast. Classics, Convert, now Voices: TapTapTap have mastered the craft of making and marketing hit-based iPhone apps. Learn from them.

Why I spent 8 hours to make this video

November 19th, 2009

Perhaps it’s a testimony to my poor screencasting skills but I pretty much took a whole day out of my life to plan and produce the video embedded below. Maybe it was stupid. I will have to do another whole screencast for the final app (because of all the changes I will make from now to launch).

So why did I do it? Simple. Appsfire is running a contest: the App Star Awards, awarding cool upcoming apps (based on short video demos). The prize? $1500 and a free ad campaign. I don’t really care about that.

Here is what I do care about:
app star awards ★★★★★
The people judging this contest are the influencers in the tech community. I don’t even need to win; I just need to get noticed by one or two of these fine folks to build tremendous buzz and produce a snowball marketing effect.

Maybe I’m stupid to promote this contest (more competition for me) but we’ve been asking for ways to market our apps outside the app store. This is an opportunity to do just that. Don’t miss it.

At any rate, here is the draft video (would appreciate your input). One thing I need to know is if it clearly conveys what the app does and why it is useful. I am thinking maybe to add the tagline in there somewhere (”Find the easiest path to the grade you want”) but I’m wondering if it is necessary: