The Power of Cool

January 15th, 2011 by Jeremy

woodstock-snoopy-joe-coolIn my last post, I talked about marketing lessons from Starbucks. The bottom line was that Starbucks tethers its brand to a pleasant and soothing experience. In this post I will begin getting into the nitty-gritty on how to utilize experience-based marketing in iPhone apps. All hail the power of cool.

One element of the Starbucks experience is the cool factor. Notice that they do not play Britney Spears music. Ponder the fact that they use highly stylish decor. And consider that they label their drinks with Italian names; Howard Schultz, emperor of Starbucks, claims this is to produce an atmosphere of “romance”; I think it is also to produce an atmosphere of “cool.”

Joe or Jane consumer may not want to be caught shopping at the dollar store. But they wouldn’t mind being caught in Starbucks. Indeed, Starbucks promises and delivers a considerable ego-stroking. This ego-stroking constitutes part of the experience that makes Starbucks so pleasant: if each time a customer goes to Starbucks, they get a gentle ego massage, this makes it more likely that they will come back and have pleasant associations with the brand.

Apple also utilizes the cool factor. Apple’s stylized iPod commercials gave the iPod an artzy aura; the commercials promised customers that buying an iPod would allow them to bask in that aura. This marketing appeals directly to the subconscious, initiating an emotional impulse to buy the product. This is more powerful than appeals to the mental faculties with talk of great features or low prices.

apple-ipod-advertisement-Hong-Kong-Steve-Webel

iPod ads in Hong Kong

Hence, our apps should exude the aura of cool and deliver an ego-stroking. Just as Starbucks patrons love to be seen at Starbucks, our customers should love to be seen using our apps. The more vigorous the ego-massage, the more likely customers will be to use the app frequently and want to use the app around other people.

For instance, Tapbots have become famous for taking utilitarian tasks and making them cool and delightful. Users love to be seen using Tapbots’ convertbot. The genius of this little app is that, although it deals with a banal task (converting units), it uses an interface that makes the user feel like they are commanding the Starship Enterprise.

Convertbot

Convertbot

Next time I will continue to discuss ways to apply experience-based marketing to iPhone apps.

—Josh

An App Story — Episode 4

January 12th, 2011 by Jeremy

Here’s episode 4 of “An App Story.” This time we talk about how and why we are using the iAd model rather than the $1 model we used for Grades 1.0.

Mentioned in the video:

By the way, we have a YouTube Channel you can follow.

Grades 2 Preview Screenshot

January 9th, 2011 by Jeremy

Grades 2 Preview

In case you missed it on Twitter, I posted another Grades 2 preview screenshot on Dribble yesterday. I’ve been working on refining the look and feel just as I’m finishing up programming the main functionality.

This shot introduces one of my favorite (yet unannounced) features of Grades 2.0… anyone guess what it is?

It’s not final until it’s on the app store and very well may go through who knows how many more iterations as I get more feedback but please let me know what you think. If you’ve got a Dribbble account and happen to like the shot, check it’s Dribbble page and give it some “like” love – as of this posting it just needs a few more votes to hit page 1 of the “Popular” section. By the way, I’m learning Dribbble can be another great way to build buzz and get great feedback on your app (sorry I don’t have any invites right now).

iPhone App Marketing Lessons from Starbucks

January 7th, 2011 by Jeremy

Starbucks-Mug-Wallpaper-starbucks-271092_800_600

Starbucks makes lots of bucks. But they don’t spend a dime on traditional billboard/banner/TV advertising. Are there marketing principles we app developers can distill from Starbucks’ success? I think there are.

Starbucks’ marketing success stems primarily from one technique: they connect their brand with a pleasant and memorable experience. When you go to Starbucks, you receive a competently-crafted coffee that gives you a caffeine high and tingles your taste-buds; at the same time, the warmth and comfiness, the stylish but pleasant post-modern decor, the soothing and romantic notes of La Vie en Rose or L’Ora dell’Addio, the bubbly chatter of human beings around you produce an almost therapeutic ambiance. Thus, the next time you see a Starbucks logo all of those sensations (experiences) of warmness, fuzziness, caffeine high, pleasant taste, romantic music, etc. all converge upon you, compelling you to repeat the experience. This is the marriage of brand and experience.

Apple, like Starbucks, markets by engineering delightful experiences. 37signals have written about how Apple does this with their “designed by Apple in California” label. The Apple Store also exemplifies Apple’s obsession with experience: there’s an employee for almost every customer, ready to help and explain; and the employees, after helping you, can swipe your credit card information on the spot, allowing you to quickly purchase things without waiting in any line. Eliminating the scent of bureaucracy, Apple produces an intensely personal experience, treating the customer as if she were a princess.

In their book, The Experience Economy, B. Joseph Pine and Joseph H. Gilmore argue that the consumer of the future will increasingly expect and demand not merely goods or services, but experiences. They contend that the successful companies of the future will deliver goods and services in an experiential gift wrap. The advantage of an experience-based marketing strategy is that it allows you to manufacture a viral effect.

Starbucks’ engineers a pleasant experience; and gets them both customer loyalty and the viral effect. Each Starbucks customer becomes a Starbucks marketer and the effect snowballs as more people are sucked in.

Thus, as iPhone developers and marketers, it is imperative that we not merely focus on “features” or even social media marketing. Rather, we must pay much attention to engineering an overwhelmingly delightful experience in and around our apps (In his article, “The iPhone is not Easy to Use,” Fred Beecher argues that the future of UX design is “delightfulness”).

The experience of using the app must be delightful. In addition, our customer support, blogs, and other points of contact with customers must be similarly delightful. In my next post I will apply, in detail, the principal of experience-based marketing to iPhone apps.

—Josh

An App Story — Episode 3

January 6th, 2011 by Jeremy

Here’s episode 3 of our ongoing video series that takes you behind the scenes of the creation of Grades 2. In this video Jer takes you into the process of designing the interface for the GPA calculator.

UPDATE: By the way, we have continued to iterate on the GPA calculator design so the final version you see here isn’t necessarily the final design. We will need to test these designs with real users before we decide on a final design.

An App Story (Episode 2) and the Features of Grades 2

December 27th, 2010 by Jeremy

If you would have told us that Grades 1.0.3 would be approved before Christmas we would have said, “Bah! Humbug.” But it’s a wonderful life and, miraculously, it happened. So here is the second episode of “An App Story,” in which Jer talks about this update and how it relates to our marketing strategy for Grades 2.0. (The update includes a video that announces some of 2.0’s cool new features; this video can be found below.)

And here’s the Grades 2 preview video.

—Josh

[VIDEO] An App Story – Episode 1

December 14th, 2010 by Jeremy

I’ve decided to use some of my newly found time to not only build Grades 2 but to do it out in the open! My brother, Josh, and I are starting a weekly video highlighting progress, the problems we face, insights into our design and marketing strategies, and who knows what else. It’s a story and I don’t know the ending but we think it’s gonna be a really fun ride and we’re super pumped about it.

This first episode provides some background and covers some marketing related stuff. The Belk College of Business issue I mentioned in the video is actually coming out in January (not this week, as I thought). However, I was just notified that UNC Charlotte Niner News will be posting a story this week.

The name

I’m stupid and just discovered that the name “AppStory” is already being used by an established brand so we’re still considering what to call this thing. I’m not sure if “An App Story” would be different enough so we would love to hear your ideas.

Come along for the ride…

Subscribe to our channel on YouTube (iTunes coming soon) and please keep the conversation going in the comments! What kind of stuff would you like to hear about? This is gonna be fun!

10 Surefire Ways to Screw Up Your iPhone App

December 9th, 2010 by Jeremy

This article has been in the works for a loooong time. Go read it on UX Magazine!

I’m pretty excited about it since it is the culmination of months of research and so far I’ve gotten some really encouraging input from some of my favorite designers and developers. Later I’ll talk about how you can maximize the benefits of opportunities like this.

Announcement: I’m Back

November 29th, 2010 by Jeremy

I love my job at Skookum. I love what I do and get to do it when I want, where I want. My boss has been extremely generous to me and we have a great relationship. I really couldn’t ask for better.

But. There is a problem: time.

I wanted to finish Grades 2 last summer; didn’t happen. First quarter; didnt happen. This semester; not gonna happen. Grades development has taken a back seat amidst all my other responsibilities. Being a full time student doesn’t help either.

I have decided that I owe it to myself and to Josh (my bro and partner in crime) to give Grades a shot.

That means I’m back. Full throttle on Grades and the Tapity blog. Skookum has been so cool about this: they are giving me a three month leave to let me go wild on my own for a bit.

This is a big deal for me. It isn’t comfortable, it isn’t safe but that makes it all the more exciting and downright fun. I can’t wait to see what my brother and I can do over the next few months now that I have the time and financial necessity to make Grades 2 awesome. We plan to launch in February or early March.

Of course, this also means I am going to have a lot to talk about here on the Tapity blog. I am looking into ways to use video to document progress and share the lessons we learn along the way so y’all can come along for the ride.

Strap up yall, this is gonna be fun!

Get App Savvy – the definitive guide to launching successful iOS apps!

October 19th, 2010 by Jeremy

appsavvy
Back to the Mac. Back to the Mac. Back to the – halt! Okay, we’re all really excited about tomorrow. It’s going to be insanely great. But I would like to interrupt this message to talk about something happening TODAY – the launch of a project I am proud to have been involved in for the past six months. Today I am excited to announce the launch of App Savvy: Turning Ideas into iPad and iPhone apps Customers Really Want, an O’Reilly book by Ken Yarmosh – we think you are going to love it!

If you read this blog, you need to stop reading and go out and get a copy. App Savvy is the definitive guide to launching successful iPhone apps, from generating and validating ideas to marketing strategy. It is chocked full of step by step, practical advice and anecdotes from Ken’s experience. Even more, it includes close to 30 interviews with some of the most successful folks in the business. Jeff Smith of Smule (Ocarina, I am T-Pain…), the Tapbots (WeightBot, ConvertBot…), Phill Ryu of taptaptap (Classics, Convert…), Sophia Teutschler (Articles), Mike Rundle (Digital Post) to name a few (and by some fluke I ended up in there too). While nothing can guarantee success, following the battle tested principles and tips laid out in App Savvy will definitely put you ahead of the curve and steer you in the right direction.

To me, the best part is Ken’s advice on marketing. I think I have read almost everything ever written about about iPhone app marketing and this is by far the most thorough and insightful. Ken includes marketing checkups throughout the book because one of his key insights is that marketing is a crescendo – it’s not something you just slap on at the end. It all rings true with my experience in marketing Grades and a lot of it I haven’t seen published elsewhere. There is some theory but it is mostly really practical stuff. Awesome.

Gems

There are tons of gems in the book but I challenge you to dig out one in particular – it’s a technique that I discovered while launching Grades and have eluded to a few times here on Tapity. The technique proved so effective that I have been hesitant to share it publicly. It’s buried in my interview in the marketing chapter – see if you can dig it out!

Salt?

Feel free to take this post with as many grains of salt as you want – I was obviously heavily involved in the book. Eye-to-eye, though, this book is really good. I am not getting any kind of kickback or share in the profit but I did get payed by O’Reilly to be a technical reviewer (an ironic title since there is nothing technical about the book). I mainly read through the book a number of times and gave advice on everything from high level directional topics to low level details and examples. I also am referenced a number of times and interviewed in the chapter on Marketing.

Get it! Love it! Share it!

For $20 on Amazon, App Savvy is a steal. Buy it. Tweet it (or retweet this post). Blog about it. Review it on Amazon.

Learn more on getappsavvy.com.

p.s. I did NOT steal the title from MacStories’ rave review entitled App Savvy – the Ultimate Guide to Launch Successful iOS Apps. We just happen to feel the same way about the book. Great job, Ken!