Design from another world

August 20th, 2011 Todd Todd

Let me introduce myself as the newest member of the Tapity team. I’m the dad of Jeremy and Josh, and I come from the world of mixed-use land development. In that world, I fought hard for great urban design—the land development equivalent of user experience design. To my amazement, spending time and money for great design is as hard a sell in the mobile development world as it was in the land development world! But also in both worlds, design is very inexpensive in comparison to development, and a lot of money can be wasted developing projects that were not well-designed. So, in the land development world, you get contrasts like this:

Strip Mall versus Baxter Town Center, Fort Mill, SC

Strip Mall versus Baxter Town Center, Fort Mill, SC

Can you spot the development that delivers the better user experience? And in the mobile app world, you get contrasts like this:

Unnamed App versus Voices 2 by Tap Tap Tap

Unnamed App versus Voices 2 by Tap Tap Tap

Which app would you rather tap? So I am all about promoting the importance of great design for creating great apps. I have also been intrigued by the design process that creates great urban design and how that kind of process might relate to app design. But more on that in another post.

So, how’s it going?

August 15th, 2011 Jeremy Jeremy

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In case you were wondering, that is my sister Susanna. She ain't a'feared.

The new legit Tapity business has taken off like crazy and, among other things, has kept the Tapity team very busy. Sharing is essential, though; it’s part of our DNA and a big part of how we’ve gotten this far. So we’re somewhat relaunching the blog. I refreshed the design a bit and will continue to apply a little fresh paint here and there, as well as more about our process and business. But most importantly, we’re going to start carving out time to post regularly again so buckle up.

Tapity

Yes, that is a giant rice crispy treat. I had two that day... It was a long meeting. Don't judge me.

Yes, that is a giant rice crispy treat. I had two that day... It was a long meeting. Don't judge me.


So to start out I’m going to give a little update on Tapity. Okay so nobody would say that starting a new business is easy but, honestly, it’s been easier than I expected. Our expenses have been small and we’re doing a lot of good business. Right now we’re working on four projects and we’ve been getting lots of inquiries without doing any marketing at all yet (not to say we never will – in fact, you might consider even this post a form of marketing).

We’re really lean and very focused – the team is me, Josh, and Todd (our dad) and we are focused exclusively on design. My dad excels in strategy, Josh loves the interaction design, and I’m all about going the extra mile in the polish stage. I love it! Of course our skills overlap a lot but we each have found a little niche in the process and I’m really happy with the stuff we’ve been coming up with (as are the clients). Our passion is primarily on design so we’ve also been developing great relationships with some programmers to help on development. (p.s. If you’re a developer interested in collaborating on projects, please give us a hey.)

As a side note, partnering with Todd (who happens to be my dad), was a tremendous decision. Todd is a business guy and an attorney, so he takes care of all the stuff I hate about starting a business: getting incorporated, spreadsheets, payroll, legalese stuff. That means Josh and I get to focus on the fun stuff. Todd has also been tremendously insightful in the strategy phase of the design process and he has also been our point man with clients.

But speaking of the team, expect to hear a lot more from them on the blog.

RR: Reputation and Relationships

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I’ve been thinking about why it’s been relatively easy to get Tapity off the ground. I think it can be summed up in two words: reputation and relationships. We built up reputation by building a solid app and being really open about it here on the blog, on Twitter, and in numerous other publications. Of course reputation is based on consistent quality work and insights, not just openness as an end in itself. And then an Apple Design Award certainly doesn’t hurt your reputation. In fact, it’s pretty amazing how much instant credibility a reward like that gives Tapity as a business (not to mention all the press we got from it). But you don’t have to win an ADA to build up a great reputation. Just look at folks like Mike Rundle who built his reputation off of just stunning work, blogging, tweeting, and tutorials – if he opened his doors, he certainly wouldn’t have any problems with getting clients.

Then there are relationships. Why relationships? We get a lot of leads but the best leads came through people I actually know – mainly developers or companies I’ve worked with in the past. The iOS community is great and when you add value, folks reciprocate. We help each other out. Blogging, tweeting, going to conferences and, most importantly, adding value to people you meet through those venues – you’ll make relationships that will be invaluable. As your reputation grows, good relationships are easier to come by because people already know about you and want to talk to you. But before anybody knows about you (where I was about three years ago), an important lesson: DON’T SPAM. Help people out.

Grades

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With all this client work, it’s been difficult to focus on Grades. Nonetheless, it’s been doing pretty fantastic. We’ve started to get some great back to school press (TUAW, App Advice) and Apple has given us a total of over two months on the App Store home page.

We have about 153k downloads and over 30k active users last month. That means that 20% of the students who downloaded Grades are using it *during the summer*. That’s just insane to me. I’m looking forward to seeing how that changes as school starts up again.

Monetization

So last time we talked about this it was pretty bleak and it still is. I would say, unless you really don’t need the money, don’t experiment with free for an app like this. We’re making money with ads and in app purchases but it’s a few hundred per month tops.

It’s time to experiment. We’ve found a really interesting new monetization model that we’re going to try, probably in the next month or so. I’ll report on that later. I am pretty confident that we can bring in at least a few thousand per month with a little bit of experimentation.

So was making Grades 2 free a mistake? If I were depending on it to make a living, certainly. But I wasn’t; it was an experiment and, though it’s not making a whole lot of money at the moment, Grades 2 is probably the most important factor in turning a hobby into what looks to be a six or seven figure business over the course of a year. So for the long term, it was an amazing success. I doubt we could have gotten all the attention from Apple, the press, and users if we launched Grades 2 as just an update to the paid version. And having such a huge user base is quite powerful in itself. Bottom line: no regrets. I doubt I would try the free model in our next app (depending on the results of our experiments) but making Grades 2 free allowed it to blow up and giving up a little money was worth the clout we earned from that.

But feel free to get nosy, ask questions. If you’ve got some experience or insight on the free model, please share it in the comments!

(On a more personal note, I’m taking just one class this semester so I can focus the bulk of my time on the business.)

100,000

June 16th, 2011 Jeremy Jeremy

Screen shot 2011-06-16 at 9.59.01 AM

Throw your mind all the way back across the eons to 2010. In May of that year Jeremy and I began to brew up Grades 2. Nine months, forty days, and forty sleepless nights later, we launched Grades 2 with great ballyhoo and fanfare. SXSW had been good to us, giving us contacts with lots of great folks and eminent bloggists. We also had lots of great connections from the Grades 1 launch.

Hence, when Grades 2 first launched, lots of great people Tweeted up the story. We were featured on blogs such as MacStories, HackCollege, and AppAdvice. The synergy of these blog posts and tweets, combined with the newsletter we sent to our users, launched Grades 2 into the top 100 education apps. Our goal: to be featured by Apple on “New and Noteworthy.” Our thought: Apple helps those who help themselves—you need critical mass to get the nuclear explosion of being featured by Apple.

Our machinations worked. On the Thursday of our second week Apple featured us on “New and Noteworthy,” keeping Grades 2 up for two weeks. This made us the top app in Education for over a week and blasted us into the top 200 free apps overall. Our goal: 100,000.

Over the month of May, we accrued over 90,000 downloads. We wormed our way in front of several television cameras (the local Fox and NBC affiliates), as well as getting into the Charlotte Observer, a Japanese higher education magazine, and several student newspapers. But we still hadn’t reached that elusive 100,000.

Jeremy decided to go to San Francisco for WWDC (winning a student scholarship helped in that decision). It just so happened that, at the Apple Design Awards, Apple invited Jer onstage and gave him a glowing cube. We had won an ADA in the student category. Craziness.

Press coverage came in thick and fast. We found ourselves on the New York Times, Consumer ReportsZDNet, Mac Rumors, PC World, TUAW, and MacStories, to name a few. Jeremy also did an interview with MacWorld.

And as if that wasn’t enough, Apple put us on the front page of the App Store, along with the “Apps of the Week.” Downloads soared. And that’s how we reached 100,000 (107,270 as of today, to be exact).

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So we’ve come a long way. We’ve learned how to design a delightful app. We’ve also learned how to market said app. Our next project, which we will be blogging about over the coming months, is to learn how take full advantage of the freemium model. So far with Grades 2, ads and in-app purchases have brought in a measly $1000. We think we can do better. We also are turning our hobby into a legit business and have some pretty amazing opportunities pouring in. So stay tuned for the next part of the story.

-Josh

What better time?

June 9th, 2011 Jeremy Jeremy

Apple Design Award

I am excited to announce what most of you have probably already heard by now: last night I went up on stage in front of thousands of developers infinitely more brilliant than myself and accepted a ridiculously cool glowing box. Grades 2 is officially an Apple Design Awards winner. We’re still a bit in shock about the whole thing. Did that really just happen?

Just one more thing…

So…What better time to make another exciting announcement. This one you probably haven’t heard about. I have been getting some pretty amazing opportunities to work at some pretty amazing places. But I’m not. In fact, I’m doing the opposite – Josh and I are both going full time on Tapity. With the help of our business savvy dad (who goes by the name of Todd), we’re going to turn our hobby into a legit business.

This is pretty big for us. We’ve got some really cool products in the pipeline, and we are also opening our doors to client work. Starting today we are offering design and marketing consulting services along with full fledged product development services.
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We’ll be updating the site soon with more information on our services but if you need quality help building an app, feel free to email us. If you’re a developer and like the idea of working with us on projects, get in touch! We’re looking for some great developers to help us with our future projects.

Bonus: Grades 2 update

And by the way, yes, I’m working on a post about the Grades 2 launch but have been quite swamped as you know. Here’s the short version: we had almost a hundred thousand downloads in the first month thanks to some nice press and Apple’s New and Noteworthy feature. iAds make 7x more money per thousands views than AdMob does and is giving us about a 60% fill rate. Despite all that, you need tens, if not hundreds, of thousands of users using your app every day to be really profitable with iAds. We’re getting there but we’re not there yet. So far we’ve made more money on people getting rid of ads via the in-app-purchase but that still isn’t too much.

… And a business would not be a business without a business card. So we made some. If you see me at WWDC, please say hi and I will most likely end up giving you one.

Cards are here


#1

April 17th, 2011 Jeremy Jeremy

Screen shot 2011-04-17 at 1.44.52 PMToday Grades 2 officially took the coveted prize of becoming the #1 ranked app in the Education category. Yesterday the app was downloaded by over eight thousand people, and that on a weekend, when downloads are typically the lowest.

Grades 1 peaked at #2 in the paid Education category so #1 is a new record for us. Needless to say we are extremely excited about it all. We’ll keep you posted as the story continues to unfold and I’ll be sure to post about how the ad-model is working when we get more data.

As to continued marketing, now that we’ve got a number, we’ve got a pretty cool story for a lot of local and perhaps even national press so I’m going to be capitalizing on that in the next week. We’ll see what happens.