Hours is here – get it for 50% off

July 17th, 2014 Jeremy Jeremy

Screen 2

This is surreal. It has been three years since we thought of Hours. Today our baby has finally gone out into the wild and wonderful world of the App Store.

Snag it during the 50% off launch sale: App Store link

Also be sure to check out the snazzy website.

I couldn’t be more proud of the team. Huge thanks to everyone for your support along the way!

If you want to make me really happy, write a review and about it. We’ve never done a premium app so it will be interesting to watch.

The Hours Video & Contest

July 15th, 2014 Jeremy Jeremy

Hours – taking the pain out of time tracking from Tapity on Vimeo.

Click above to open the brand spankin’ new Hours website, wherein lies the video.

My wife Mindy has been working hard on it for a while now. Hope you enjoy it!

The guys have also been working like crazy on the Hours website and I am super happy with how it has turned out. Best site we’ve ever done.

The contest: get Hours now for free!

In three easy steps:

1. a link to http://hourstimetracking.com (or write a blog post and email me a link to it).

2. We will select fifteen of our favorite posts over the next two days to receive a free copy of Hours before anyone else.

3. There is no step three.

Hold tight… Hours is just around the corner!

Hours – the wait is almost over

July 11th, 2014 Jeremy Jeremy

Screenshot 2014-07-04 15.21.02

What a journey. Three years ago we got so frustrated with time tracking software that we decided to do something about it. Client work got in the way, Languages got in the way, Grades 3 got in the way. Finally after a lot of hard work we had a usable version of Hours… then iOS 7 came. Time to redesign. Iterate. Iterate. Iterate!

We have been using Hours for over a year now, in which time we have realized that we did not pick an easy problem to solve. Time tracking seems like a simple problem, and it would be, if we were all robots. Unfortunately, human factors such as forgetfulness and unknowing errors are a fact of life and those are the problems we decided to embrace.

In the past year we turned a good time tracker into what we think is a great one because we solved our own problem: we finally made a time tracker that we actually use (which is saying A LOT).

Here is a little teaser GIF. More teasing to comes in the days leading up to launch…
Start-adjust

I couldn’t be more proud of the team — both the Tapity team and Five Pack Creative, who did most of the programming. The endless debates, the sleepless nights, the painstaking polish… it’s all about to finally start paying off, at least to some degree. But whatever happens on launch day and beyond, we have crafted something we all can be proud of, and that matters.

Hours hits the App Store next week. Subscribe to the Hours newsletter to make sure you snag the app during the 50% off launch sale.


Inside our Swift hackathon…

June 10th, 2014 Jeremy Jeremy

Well, you may have heard that Apple created an entirely new programming language for developing iOS applications the other day. I think everyone is pretty excited about it. From practiced programmers to interested junior high kids, Swift is new for everyone. Since we’ve all got a lot to learn before iOS 8 is released in the fall, I decided that the time was ripe to host a hackathon!

We posted video updates to Twitter as we went and were blown away that those videos received thousands of views. So, though the videos are quite raw (please excuse my portrait foolishness), I figured ya’ll might enjoy seeing how it all went down.

The goal was to bring together one Tapity founder, one intern, and a couple of junior high kids to learn enough Swift to create a game in SpriteKit in less than 24 hours.

Challenge accepted.

As the hackathon really gets started, Zachary (my eleven year old little brother) explains the purpose of different lines of code. I had hopes that this event would help inspire my younger siblings to really dive into learning Swift. I think it may have worked:

Three hours into the hackathon and going strong. Zoe, my little sister, steps in to explain the current goings on:

Oops, we’ve run into a problem. The game is way too easy. Eleven year old Zachary discusses solutions:

24 hours later the hackathon is over and we’ve got a nifty little game to show for it. Success? I think so:

It has been a great run. We learned a bunch about Swift, created a game, inspired my younger siblings to continue programming, and had tons of fun spending time with family. Inspired? Why not do a family hackathon yourself!

P.S. Yes, I still am planning to write a post about how our experience with our first game, Buffalo Wings.

Tutorial: getting started with Pop

April 28th, 2014 Jeremy Jeremy

It is here! I’ve been raving about Pop for a while and today Facebook finally made it available to the public. You owe it to yourself to download Pop and use it to revolutionize the way you think about animation in your app.

Here is an example of how we are using Pop in Hours:

Since I had the privilege of using the Pop beta to create animations for Hours, I feel like I owe it to the community to share a quick tutorial on how to get started with Pop to make a basic animation:

I’ve created a sample project that has detailed comments, as well as a more advanced animation, download the source code here.

If you would like me to make some more tutorials, please share this page.