
We are quickly learning that creating an iBook involves a new way of thinking. An iBook is really a hybrid between an eBook and an app—it includes text and images like an eBook, but it also allows for all kinds of extra user interactions like an app.
Panoply of skills
What skills are required to create a great iBook? At least these:
- Layout/typography
- Interaction design
- Visual design
- Copy editing
- Image editing
- Videography
- HTML5/Javascript programming (to create widgets)
So although iBooks Author makes it possible for anyone to publish an iBook, to make something exceptional requires multiple skills that generally do not all reside in one human being. In fact, the range of skills necessary to create a compelling iBook is arguably broader than that required to create a great iOS app.
iBook UX
And what’s more, the first two skills listed up there—layout and interaction design—actually meld together to be a new category of user experience design here-to-fore unknown—”iBook UX” anyone? One designer must consider how the text, images, video clips, and interactive widgets can work together to create one meaningful, coherent, and delightful experience. Creating this experience involves both specifying interactive widgets and video content that will work well with the other content and placing all of these diverse pieces together to form a superb whole.
How to read an iBook
A big x-factor with this iBook UX business is that we do not yet have much understanding of how most readers/users will interact with a rich, multi-media iBook. We can safely guess that different users will interact differently. Some will likely treat it like a traditional book, reading the text and viewing the images without interruption, then going back and checking out videos and widgets as icing on the cake. Others are likely to do just the “fun stuff”—look at the picture, watch the videos, and try out the widgets—and maybe never read much of the text. Some may actually interact with an iBook “as intended,” reading the text and interacting with each image, video, and widget as encountered. So should an iBook be designed to flow properly in each of these three different interactive modes? Whew! This stuff ain’t easy!
Giving it a go
Anyway, what better way to figure out how to design an iBook than to get some relatively talented folks together with the general skill range mentioned above and give it a go? That is what we are doing with Cleaning Mona Lisa. We have connected with a great author, Lee Sandstead—”the world’s most fired up art historian”—who has a great concept with well-written text and fantastic images. We are adding some Tapity design finesse from our team of in-house designers and interns. And we are hoping for an engaging result that reaches toward the kind of compelling iBook experience that we think iBooks are all about. Watch this space for more specifics on our experience as we lead up to the launch of Mona Lisa.






