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We’re selling two of our apps: Grades and Languages

November 20th, 2015 Jeremy Jeremy


Earlier this week, we publicly announced that Tapity has started looking for interested buyers of our Grades and Languages apps. We’ve recently decided on selling these apps so that we can put full focus on our time tracking app, Hours. Since we’ve been focusing all of our time on Hours, our team here at Tapity has been giving a bit less attention to Grades and Languages than they deserve, so our hopes are that new homes for these apps means the apps keep getting even better and existing users and new users get to enjoy Grades and Languages well into the future. It’s tough letting these apps go, but we know in the right hands, these apps will live on longer and will be able to be enjoyed by even more people.

Grades: is our Apple Design Award-winning app that helps students better achieve their target grades, among other useful things for class. This app has a minimum bid at $30,000, and has earned $45,950 in gross revenue.

Languages: is our completely off-line language translation app, perfect when traveling in areas with expensive or limited internet access. It has a minimum bid at $60,000, and has earned $428,268 in gross revenue.

I discuss about us selling these two apps in even more detail here in the Medium post I published on November 17th: Tapity is looking to sell our Grades and Languages apps – full stats released

If you’re interested in discussing these apps with me, simply email me.


The Anatomy of a Successful App

October 15th, 2014 Jeremy Jeremy

I gave a talk a couple weeks ago at 360iDev Mini in beautiful Greenville, South Carolina, called The Anatomy of a Successful App. It is essentially a summary of my App Making guide, covering — in brief — what it takes to build a successful app, from idea, to design, to marketing.

Check it out here:

Jeremy Olson – Anatomy of a Successful App from John Wilker on Vimeo.

If you thought the video was helpful, you should check out the App Making guide I released yesterday. It is designed to be a comprehensive guide to succeeding on the App Store.

Screenshot 2014-10-14 17.20.34
I also wanted to say thank you to all the awesome folks who supported the App Making launch yesterday. All your support resulted in App Making first day sales being comparable to one of our successful app launches. It even got up to #5 on Product Hunt. That is pretty awesome because if we can make education a sustainable business, it helps us do more of it.

p.s. The 360iDev conference was also a great opportunity for my daughter of two weeks to learn the finer points of Swift pointers versus Structs, among other things. She enjoyed it.


p.s.s. I have recently been on a bunch of different podcasts, in case you are interested: MobileAppChat on app marketing, The Ray Wenderlich podcast talking about how to meet people in the app industry and launch successful apps, Novice No Longer on Swift, design, and teaching, Iterate on Hours, and My Appventure on my story. Phew! It has been busy around here.

App Making is here

October 14th, 2014 Jeremy Jeremy


There has been a lot of talk about the fall of indies. I don’t buy it. I think if we learn from each other, we can not only survive but thrive on the App Store. That is why I spent a bunch of time putting together everything I’ve learned from the past five years into a comprehensive guide to launching successful apps.

I call it App Making and I am super excited to announce that it is finally available today:

All three packages are 25% off for 48 hours so grab your copy now.

If you really want to make my day, tweet the link and up-vote App Making on Product Hunt.

App Making course coming on Tuesday, get the free preview

October 9th, 2014 Jeremy Jeremy

App Making - learn app design and app marketing

I am excited to announce that my App Making course — the definitive guide to designing and marketing successful apps — will finally be shipping on Tuesday. Be sure to get it on launch day to enjoy the 25% discount!

App Idea

In the mean time, sign up to get a free preview section of the course.

The preview covers the foundation of a successful app: the idea. It also talks about how you can think outside the box to find a business model that may work better than the dying 99 cent model. I would love to get your feedback on the preview to help me make the final course better.

Win a free copy of the course

Tweet a link to the App Making website for a chance to win one of three full App Making Course packages. I will contact the winners on Tuesday.

Ryktr – the football app that tells you who is going to win

October 4th, 2014 Jeremy Jeremy

Since we just announced that we are starting to work with companies as their app team, it is only appropriate to show off a really cool project we built for a client that just launched yesterday..

Ryktr answers the most fundamental question in sports: who’s gonna win? They have this crazy algorithm developed by braniac Ph.D people that tells you at any point during the game, what is the probability that team X is going to dominate team Y.

But that’s just the beginning. Ryktr allows the community to vote on who is going to win and you get points for predicting correctly. You can also see who your friends voted for and chat with them throughout the game.

iphone5 2 + 4 game screen photo + Rectangle 3@2x

I was skeptical that we were creating yet another social network but when you start using Ryktr during a game, you get it. Football deserves a custom tailored social experience and that is what we designed.

Ryktr is the first social football experience where you can see who your friends are rooting for and see how fans of each team are reacting to events during the game, all on one screen. If you enjoy football, you should really give it a try for tonight’s games and invite your football buddies to join you.

Check out the Ryktr website and download the app for free from the App Store.

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