Your company should NOT build an app

August 31st, 2010

STOP
If you know me, you are probably itching to know why on earth I would write an article with such a title. I am the iPhone guy. I am heavily involved in an upcoming book about apps. My future is altogether wrapped up in the app business. I admit, the title is a bit hyperbolic so please read to the end—this article is really about determining the best possible mobile strategy for your brand. It could save you a lot of pain.

Read the rest on Skookum.com.

I’ll be posting more iPhone related articles on Skookum (stuff I would usually post on Tapity) so I would suggest you subscribe.

See a Grades 2.0 Screenshot

August 4th, 2010

We have completed 96% of the skin-graphics for Grades 2.0. I (Josh) have posted the first teaser screenshot of Grades 2.0.

It doesn’t reveal any new features (although 2.0 will have new features galore). But it will give you a sense of the new look.

Just go to: http://www.gradesapp.com/blog

Marketing in the 21st Century

July 29th, 2010


1940s Mobilgas MOBIL TIRES vintage illustration advertisement automotive

Here at Tapity, Jeremy builds Grades and I attempt to market it. And my main marketing strategy right now is what I call “marketing by providing a service.” The idea is that instead of getting into the consumer’s face and informing them that they should buy my product I simply provide a service targeted for my market, college students. While they are enjoying the service they will spontaneously be exposed to my product.

What a concept.

Traditional marketing (i.e. billboards, radio ads, magazine spreads, newpaper ads, banner ads, and television ads) uglify our highways, annoy us, distract us, confuse us, and interrupt us. So instead of uglifying America or annoying, distracting, confusing, and interrupting consumers, we decided to start a blog as a service to college students. The blog’s purpose is to give students tips on how to get the grades they want with less stress and more joy.

Geico practices this. They create commercials that provide a service for consumers, namely, to amuse them. I once heard a Geico radio commercial that ran as follows:

Announcer: And now we bring you reading through literary classics with Geico. Today’s reading: A Tale of Two Cities.

Character 1: Ah! It was the best of times, it was the worst of times!

Character 2: Come on, man! Which was it?

Character 1: The best of times.

Character 2: Why?

Character 1: Because I saved 15% on car insurance with Geico.

Announcer: This has been reading through the classics with Geico.

It amused me. And it was highly effective because the delight it gave me prompted me to talk about it to many people.

Apple practices this also. I knew a person who had a small white spec on the screen of his iPhone. He couldn’t get it off, so he took it to the genius bar at the iStore. The genius told him that it was a spec of dust that had gotten in between the screen and the glass during the manufacturing process; the genius then asked for the phone. He took it into the back of the store, gave it a new screen, and handed it back to my friend at no charge. This is providing a service to the consumer; and it causes consumers to talk about Apple’s brand.

37signals practices “marketing by teaching.” This also is a kind of service. They use their blog as a forum for teaching others what they learn. This is what sparked Jeremy to start this Tapity blog and it has worked well for us.

Marketing by providing a service is effective because it causes consumers first to be delighted and then to talk about your brand. In Seth Godin’s terminology, it makes them “sneeze” your “ideavirus.” Marketing by providing services increases consumer “sneezing.”

In addition, it’s simply more noble than getting into the public’s face and telling them that they want your stuff.


Visions of the Future (and how to get them)

July 24th, 2010

Once upon a time, and far away, there was a bookstore called Barnes & Noble. It sold books. But during the 1990s it started to sell fewer books because a dreadful competitor came along—Amazon.com. Through Amazon consumers could order any book they wanted without ever leaving their home. In addition, they could see how other consumers rate various books. Although the ratings were five stars 90% of the time, this feature seemed helpful nevertheless. Today Amazon thrives while Barnes & Noble struggles. History happened to the latter, while history was made by the former.

So how can we be on the right side of technological history? We need a vision of the future. And the way to obtain such a vision is by clearly understanding and focusing on user goals.

In his seminal work on user interaction design (UX) About Face, Alan Cooper states that we need to shift from feature-focused to goal-focused and need-focused design. We need to reorient ourselves away from features and technology to user goals.

Users have definite, concrete goals. And current technology meets those goals to a certain extent. We can figure out our users’ goals and the areas in which current technology is failing to meet those goals. And in this way we can get some understanding of the direction in which technology must move to fill up this lack.

Here’s a historical example. In the 1800s people used the telegraph to communicate over long distances. Consumers had a goal: to communicate with family or business clients in faraway places. But this technology had certain definite shortcomings in meeting this goal. First, you could only send short messages. Second, this communication was indirect and written rather than direct and vocal. Thus Alexander Graham Bell invented the telephone which solved those two shortcomings, thereby meeting consumer goals better than the telegraph.

Let’s bring this closer to home. In the personal computing industry, all original operating systems were text-based. The upgrade to GUI allowed users to accomplish their goals even better and it allowed a larger audience access to the computer. The computer moved from being more of a professional tool in the direction of an everyday appliance. But still some “computer literacy” was required. You still needed to learn how to use the mouse and all sorts of GUI idioms. But today the computer continues to evolve in the direction of touch-screen interfaces with no need to learn the mouse and with even more intuitive idioms. The consumer computer is evolving in the direction of the “information appliance” with fewer and fewer layers of idiom and fewer and fewer steps required for users to meet their goals.

Getting a vision of the future is important to us for two reasons:

1. Vision is necessary for survival.

2. Vision allows its possessor to make the future happen and seize the direction, the momentum in his or her industry.

So be Apple, be Amazon. Don’t be Barnes & Noble. You don’t have to be a reactionary company, always surprised at new developments. You can anticipate technological development and even make it happen.

— Josh

Lessons Learned from Apple (Part 3 of 3)

July 16th, 2010

In this post I’ll wrap up my blog posts on lessons from Apple with three more general lessons and the final, fundamental lesson.

#11    Get a vision of the future. Because iSteve and Apple are intensely focused on user needs, they are able to discern current technologies’ failings and weaknesses in meeting those needs. Thus they can see how technology needs to change in order for users’ needs to be better met. By having a laser-beam focus on user goals, they gain a vision of the future. That’s why they’re never caught by surprise; instead of being the victims of “unpredictable” history, they make and shape the history of technology.

#12    Define the rules of the game; lead, don’t follow. Once you have a vision of the future, you can make it happen. Today, Apple is defining and moulding the shape of the computer industry. It’s calling the shots. It has gained control of the direction, which it can turn in whichever direction it pleases. Everyone else is just reacting. And as all the iPod killers have shown, reacting to a leading company that has a vision is a very unenviable position.

#13    Drive your niche/industry in to higher dimensions where your consumers’ goals are increasingly well-met. If you do this, people will take notice. You will be a big deal. And people will keep buying your products. And you will always be ahead. Your forward progress should not be more features, cooler graphics, or faster processors merely; instead, your progress forward should consist of your consumers meeting their goals better, faster, more easily, and with greater delight, satisfaction, and happiness.

#14    But the most fundamental lesson of Apple is: focus intensely on creating the best, most artistic, and delightful product to help consumers meet their goals. Don’t focus primarily on advertising or money. Those shouldn’t be your passion. Steve Jobs doesn’t live in a sprawling mansion with a gate around it. He lives in a neighborhood with no gate and has a nice but not sprawling house, living relatively modestly. This is because he doesn’t care so much about money as simply creating great products for human beings. Although Apple’s near demise in the ’80s at the hands of Microsoft seemed to indicate the triumph of Machiavellian business sense over creativity, today the pendulum has swung. The chess board has flipped around. The shoe’s on the other foot. So focus first on satisfying customers and second on the business side of things. Steve Ballmer says “developers, developers, developers.” Google says “users, users, users.” But you should say “goals, goals, goals.” Just to focus on the “user” is too general, vague, nebulous. Focus instead on the user’s goals.

— Josh

Lessons Learned from Apple (Part 2 of 3)

July 8th, 2010

In this post I’ll list five more lessons from Apple. In these points the emphasis is on marketing and making digital products successful after launch.

#6    Be a purple cow; be remarkable. This flows naturally from the lessons on product design. You have to create a product that is remarkable, which Seth Godin calls a “purple cow,” something that stands out from the crowd. Your being a purple cow is your marketing. This is precisely what Steve Jobs did after his second advent: he said “by-by” to beige and created the bondi blue iMac. People took notice. And Apple began to slowly recover. Uniqueness, “purple-cow-ness” was one of Apple’s main tools for getting attention and sales. Ever since Apple has created remarkable products which stand out from the competition. This is the best marketing strategy.

#7    Be cool. Now, this matters less if you make utilitarian products like virus protection software. It matters little if you’re selling tractors. But if you sell consumer products, and especially if you have significant competition, you can get the edge by out-cooling your rivals. Apple did this in many ways: artzy iPod ads featuring sillouettes dancing to popular tunes and Apple stores in malls with sleek, minimalistic decor are examples of Apple’s mastery of the cult of cool. You can also become cool by convincing the public that your competition is uncool. This is the see-saw effect. Herein lies the genius of the Mac vs. PC ads. In those ads Apple tricked the viewer, who expected a debate over whether Macs or PCs are better; the viewer is surprised to see that Mac is a really nice guy and the two never debate. Viewers then let their guard down, allowing Apple’s real message to get to them: PCs are geeky and are only good for doing geeky things. If you have a remarkable product it won’t be hard to gain a “cool” image and to paint your competition as “uncool.”

#8    Become a big deal. Apple gets plenty of press coverage, inverviews, and attention because they’re a big deal. Now, most of us can never hope to become a big deal in the same way that Apple is. But we can find ways to become a big deal in our market or niche. Become somebody. Matter. Then people will pay attention to you and you will get lots of free advertising.

#9    Find creative ways of dealing with the competition. Apple finds real creative ways of dealing with its competitors. During the early 2000s Apple made mainly operating systems and computers and was competing with Microsoft, which had almost all of the market share. Instead of raging against Microsoft and going down in a Thermopolae-esque blaze of futile glory, Apple created a Trojan horse—three of them actually: the iPod, iPhone, and iPad (go here for a break-down of how this tactic is working). Millions of PC users who would never have contemplated buying a Mac bought these devices; and many began to be pleased by the artistry and craftsmanship of Apple’s product. A steady, increasing trickle began making the switch. In addition, Apple has taken hold of the direction of the computer industry, turning it in the direction of mobile devices in which it is king (if you can’t beat ‘em, pull the rug out from under them). Thus large market-share in the PC realm may become increasingly irrelevant.

Consider Google. The kingdom of Mountainview decided to take over the world by moving everything “to the cloud,” the place where they are king. To this end, they created free programs such as gmail, google maps, and began developing Chrome. This threatened Apple. So Apple hit Google’s homebase—search and targeted advertising. By introducing a world of specialized apps Apple has begun elimininating the need for many kinds of search (check out this article about how “Apple killed the future of search”). Also, Apple introduced iAds, making the app system a serious alternative to a Google-centric system.

#10    Pay attention to the market and overall consumer satisfaction rather than individual users, cranks, geeks, and critics. Many times, Apple’s non-inclusion of a certain feature causes many users, cranks, critics, and geeks to throw tantrums. Such cranks, critics, and geeks present themselves to Apple as a fountain of conventional wisdom. But if sales are up, consumers are generally satisfied, and there is no market pressure, why bother taking the time or using the energy to include that extra feature? This is especially true if the demanded features hinder many users from meeting their goals and will weigh down the product.

—Josh

Lessons learned from Apple

July 2nd, 2010

Since the second coming of Steve, Apple has transformed from a nearly bankrupt, despised underdog to the biggest digital technology company this side of the Milky Way Galaxy. On this occasion of Apple’s passing up Microsoft in market valuation, I would like to write a series of blog posts detailing some of the lessons we can learn from Apple’s success. I will detail 14 lessons grouped into 3 blog posts, organized by topic. Some cover marketing; some, design; others, dealing with competition. Together, they give a comprehensive picture of how to run a tech company.

My intention is not to focus on imitating Apple in the specifics: I won’t suggest you make all your products white, name your company after a fruit, or put a lowercase i in front of everything. Rather, I aim to distill the lessons of Apple’s success from the specifics of its history, to abstract the principals from what Apple has done so we all can benefit.

This first post focuses on Apple-tips on product design.

#1    Build a product that allows consumers to meet their goals. In his book, About Face, Allen Cooper exhorts designers to do goal-directed design, rather than task-directed or feature-directed design. Design a product that better facilitates users meeting their goals. Apple does this. Many times it left out features that were neat, or even “necessary,” arousing the wrath of the geeks; but they did it in order to better allow users to meet their goals. The designers and evangelists of Android are feature-focused, rather than life-focused or goal-focused. This gives Apple a design advantage.

#2    Create products that cater to “juicy” markets. First, use goal-oriented design. And then find goals that are as universal as possible. Certainly there is a place for “niche-products.” But part of Apple’s success has been in focusing on products usable by everybody. iPhones, iPods, and now iPads have made apple hundreds of millions. Why? Because whether you’re a highschool student, doctor, janitor,  or secret agent you could use an iPhone. Apple focuses on meeting common goals (e.g. browsing the internet, sorting photos, email, reading books, listening to music) rather than specialized goals. The bigger and juicer the market is, the more money is to be made. Some PC-users complain that one flaw that Macs have is their non-customizability. But Apple doesn’t care, because most people don’t care about customizability. Better to please millions of average people than a small, crowd of computer engineers. It’s no mistake that Apple’s slogan at one point was “a computer for the rest of us.” You can be a successful niche company. But you might consider the wisdom in designing “for the rest of us” because “the rest of us” have most of the money.

#3    Say no, do less, do it better, and don’t make products that are a grab-bag of features. This goes along with the above two rules. In Rework, Jason Fried and David Heinemeier Hansson of 37signals encourage us to “say no”—say no to neat ideas, neat features, or even features demanded by consumers. Say no when such features might bog down the product and make it more difficult for users to meet their goals. Apple products have often gained notoriety for their simplicity and lack of some “essential” features. Some balked at the original iPod because it lacked things other players had, such as an FM radio. But it didn’t matter. Be better by doing less.

#4    Be artistic. Steve Jobs has often stated that those working at Apple are artists. This doesn’t mean you should create products that are frilly. Rather, it means: create products that are elegant, delightful, that please the user on both the visceral, behavioral, and contemplative levels. Go beyond simply meeting utilitarian goals. This will make your product remarkable. It will make it a “purple cow” (more on this in a later post). It will make it stand out, above the competition. And this will allow you to build a strong brand.

#5    Be more concerned about being the best, than being the first. The MP3 player was patented in 1981 and first released to the public in 1996. The iPod was launched in 2001. But that hasn’t hurt the iPod’s success: to this date 260,000,000 iPods have sold; and the word “iPod” is to “MP3 player” as “Kleenex” is to “tissue.” The iPhone has surpassed all expectations, selling over 50,000,000 units. It was released in 2007 even though cellphones had been around since the ’80s. In the early 2000s Microsoft released its late and unlamented tablet PC line which failed. But today iPads, Apple’s take on the tablet, are selling literally as quickly as they can make them. So don’t be in a rush. Just get it done right.

Hello, future

June 24th, 2010
Introducing Grades Blog

Introducing Grades Blog

Hi, this is Josh Olson, Jeremy’s brother.

If you’ve been reading this blog for a while you know that Jeremy has spent a lot of time thinking about how to market iPhones apps, with an emphasis on a strong launch.

It worked. But sales have slowed down since the launch. Instead of being depressed, I think this is a fantastic opportunity to discover the secrets to long-term iPhone marketing and profitability. To make Grades profitable in the long-term, in version 2.0 we will be experimenting with iAds and in-app purchases to generate more sustained income (see Jeremy’s post on iAds 1 cent per impression and $2 per click). Because we can’t afford a traditional marketing campaign, our marketing strategy will center around networking on Twitter and on my new Grades blog, where I will be sharing things I’ve learned from college to help students get good grades without excess sweat and stress.

My plan is to reach as many college students as possible through the blog; this will expose them to our app. This will open doors further networking and more exposure in the online college community.

So the story continues. I’ll be posting about what I learn as well as various thoughts on iPhone marketing and design as they come up.

Stevenote Commentary

June 7th, 2010

Screen shot 2010-06-07 at 7.46.23 AM
I’ll be joining the MacStories team to provide live commentary on this year’s WWDC Stevenote. There will also be live comments so bookmark the MacStories WWDC Live page and join the conversation at 9:45am PDT.

Big things

June 4th, 2010

So summer is here and I’ve been insanely busy. I’ve been a bit quiet lately so thought ya’ll deserve and update about what I’ve been doing.
GradesIcon

Grades

Grades 2! A bunch of new features and a new business model, which I’ll talk about later.

Grades marketing. my brother, Josh, and I have been planning a marketing strategy for the Summer to go along with the Grades 2 launch. You’ll be hearing more from him as he gets more involved. I think we have some pretty good ideas for turning Grades into a long-term profit machine.

By the way, that post about the Grades launch is still coming. I’ve been swamped but will begin to have more time for stuff like that (see “Skookum” below).

Screen shot 2010-06-04 at 11.18.23 AM

App Savvy

This is really exciting. I’ve had the privilege to be interviewed in Ken Yarmosh’s upcoming book about building successful iPhone apps. It’s called App Savvy: Turning Ideas into iPhone and iPad Apps Customers Really Want.

We’ve enjoyed working together so much that I’m going to go ahead and become a technical reviewer for the book. There’s not really anything technical to review but I’ll be helping him with the ideas and thought process of the book.

Let me tell you, this book is chocked full of great interviews and insightful advice for anybody looking to build successful iPhone apps. For a reduced price of $20, you would be nuts not to pre-order it (and no, I’m not getting a cut – it’s really good).

skookum2_0

Skookum

Those who follow me on Twitter may have noticed I have been retweeting @skookumlabs a lot. Here’s a little secret: that’s because @skookumlabs is me. Skookum, an innovative development firm in Charlotte (and my employer for the past year), is giving me the opportunity to spend more of my time blogging and tweeting about the stuff I learn!

Basically, I’ll be heading up Skookum’s marketing efforts. Part of that includes doing more of what I’ve been doing with Tapity, which means I’ll have more time to talk about everything I learn about building successful iPhone apps.

I’ll also be helping Skookum market their brand and their first product, Teaching Target. I’ll be doing this by helping Skookum build a culture of inside-out development and sharing. Everybody loves a good story so my primary strategy is to turn the development of our first product into a fun story, filled with insights about building and marketing great software. We’ve already published the first few chapters of this story and it is already drawing a good deal of attention: check it out on the Skookum Blog (and be sure to subscribe).

I’ll write another post soon about how my relationship with Skookum will effect Tapity but I think this is good for now. Back to work! Would appreciate your thoughts.